Quick answer

All Mine! is a trick-taking game where you bid on your predicted tricks and then try to match your haul to win bonus points. Focus on reading opponents' bids and managing your hand to claim the most valuable treasures.

Understanding the core loop

In All Mine!, you play as dwarven miners with a taste for gambling. The game blends classic trick-taking with a prediction element: before each round, you bid on how many tricks you think you'll win and which treasure type you'll collect the most and least of. Successfully predicting your haul earns bonus points, but missing your bid can cost you.

The trick-taking itself is straightforward: lead a card, follow suit if possible, and the highest card of the lead suit wins the trick. The twist is that each trick's treasure type (gems, gold, etc.) matters for your prediction, so you must balance winning tricks with controlling which treasures you collect.

Common pitfalls for new players

New players often overbid on tricks because they underestimate how many cards they'll be forced to win. Remember that if you lead a strong suit, you might win more tricks than planned, throwing off your prediction. It's safer to underbid slightly and then try to match your haul.

Another mistake is ignoring the treasure types. Even if you win a trick, the treasure type you collect may not help your prediction. Sometimes it's better to lose a trick to avoid collecting a treasure you already have too much of.

How to play All Mine! step by step

  1. Setup and deal: Shuffle the deck and deal a hand of cards to each player. The number of cards depends on player count (refer to the rulebook). Place the treasure tokens in the center of the table. Common mistake: dealing too many or too few cards. Check the player count chart in the rules.
  2. Bid on your prediction: Before any tricks are played, each player secretly predicts how many tricks they will win and which treasure type they will collect the most and least of. Write your bid on a slip or use the provided tokens. Be realistic: if your hand has many low cards, bid low on tricks. Overbidding is the most common error.
  3. Play tricks: The player to the left of the dealer leads the first trick. Play proceeds clockwise. You must follow suit if possible; if not, you may play any card. The highest card of the lead suit wins the trick, and the winner collects the corresponding treasure token. Remember that winning a trick gives you a treasure token, which affects your prediction. Sometimes losing a trick is better.
  4. Score the round: After all tricks are played, compare your actual results to your bid. Score points for each correct prediction (trick count, most treasure, least treasure). Missed predictions give zero points or a penalty, depending on house rules. Check the rulebook for exact scoring: some variants award partial points for being close.
  5. End the game: Play a set number of rounds (usually equal to the number of players). The player with the highest total score wins. Ties are broken by most correctly predicted rounds. Keep a score sheet handy to avoid confusion. The game is short, so multiple rounds are common.

Product spotlight

  • All Mine!: All Mine! is a trick-taking game where players bid on their tricks and predict which treasures they'll take the most and least of. This prediction mechanic adds a layer of strategy beyond standard trick-taking, rewarding careful planning and risk assessment.

    All Mine!

    All Mine!