Quick answer
Build a desert raid table for 02 Hundred Hours by layering a flat desert base, scattered rocky outcrops, and a few low buildings, then add the expansion's Weather Events to bring the North African setting to life.
Why a flat, open layout fits night raids
Desert raids in 02 Hundred Hours are night operations, so visibility is limited and the table should feel open but not empty. A flat base with subtle elevation changes (like low dunes or rocky patches) lets you move quickly while still offering cover.
The expansion includes two opposing forces ready for night raids, so you want a table that favors ambushes and sudden firefights rather than long sightlines across the whole board. Use terrain to break up lanes of approach without turning the table into a maze.
Weather Events change the table mid-game
The 02 Hundred Hours expansion adds new Weather Events, which means your table should be adaptable. Sandstorms and extreme temperatures can alter visibility and movement, so keep terrain pieces modular and easy to reposition.
Instead of gluing everything down, use loose scatter terrain that can be cleared or shifted when a Weather Event takes effect. This keeps the game flowing and matches the unpredictable desert environment.
How to build your desert raid table
- Lay the base: Start with a flat board or mat in a sandy color. Add a few low dunes using sculpted foam or layered cardboard to create gentle elevation changes. Check that the base is level before adding anything else.
- Place rocky outcrops: Scatter 3–5 rocky outcrops or ruined walls around the table. These provide cover and break up line of sight without blocking movement entirely. Avoid clustering rocks in one corner; spread them evenly.
- Add low buildings: Position 2–3 low buildings or craters to serve as objectives or rally points. Keep them low so they don't dominate the table. Make sure buildings have at least two entrances for tactical flexibility.
- Include scatter terrain: Add loose items like sandbags, barrels, or palm fronds. These can be moved or removed when Weather Events trigger. Use scatter that is easy to pick up and replace mid-game.
- Set up for night raids: Dim the lighting or use a dark cloth to simulate night. Place your 02 Hundred Hours miniatures and prepare the Weather Events deck. Test sightlines from each deployment zone to ensure balanced cover.
Terrain and expansion notes
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02 Hundred Hours - Desert Raid: The 02 Hundred Hours - Desert Raid expansion adds two opposing forces ready for night raids in the desert, plus new Weather Events. You get everything needed for a desert raid game—miniatures and weather rules—so you only need to build the terrain around them.
02 Hundred Hours - Desert Raid
Once your table is ready, run a few practice games to see how the Weather Events affect movement and shooting. Adjust terrain density if one side has a clear advantage.
