Quick Answer
Start your Gatewalkers campaign by reading the Player's Guide for The Seventh Arch, which sets up character options and campaign expectations for the first adventure in the Pathfinder Adventure Path.
What to Expect in The Seventh Arch
The Seventh Arch is the first part of the Gatewalkers Adventure Path for Pathfinder Second Edition (P2). It sends your party into the River Kingdom of Sevenarches, where an ancient curse has just lifted. You'll encounter violent druids, wicked fey hunters, and paranoid townsfolk as you explore the ancient forest realm.
The adventure leans into paranormal mystery and fey-themed threats. The tone is more investigative and eerie than a straightforward dungeon crawl, so players who enjoy roleplaying and solving mysteries will find plenty to engage with.
Character Creation Considerations
Because the adventure features fey and druidic enemies, characters with resistances to mental effects or the ability to handle nature-based magic will have an edge. Classes like the Ranger, Druid, or any character with good Will saves are solid choices.
The adventure also involves travel through wilderness, so characters with Survival and Nature skills will be valuable. Consider having at least one party member who can navigate and track.
How to Prepare for The Seventh Arch
- Read the Player's Guide: Before the first session, read the Player's Guide included in the adventure. It provides background on the setting and any player-specific options. Check if your GM wants to use any optional rules or backgrounds from the guide.
- Build a Balanced Party: Ensure your party has a mix of combat, social, and wilderness skills. The adventure features fey enemies and travel through forests, so include characters who can handle both. If your party lacks a character with Survival, consider adjusting skill choices during character creation.
- Discuss Character Motivations: Talk with your GM and fellow players about why your characters are drawn to the Sevenarches. A shared goal or connection to the curse can help tie the party together. Write down a personal hook for your character to bring to the first session.
Product Facts
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Pathfinder Adventure Path: The Seventh Arch (Gatewalkers 1 of 3) (P2): The adventure begins when an ancient curse lifts from the River Kingdom of Sevenarches, and the heroes trek into the forest realm to find answers. This sets up a mystery-driven opening, so players should be ready to explore and ask questions rather than just fight.
Pathfinder Adventure Path: The Seventh Arch (Gatewalkers 1 of 3) (P2)
