Quick answer
Pick Up Pals are character toys that ask a toddler to grab, lift, and place a small figure, which is exactly the kind of repeated hand practice that builds grasping strength. Play them in shallow water or a sensory bin, keep sessions short, and let your child lead. If you want a low-pressure start, pair one character with a Light-Up Cube and let the glow do the motivating for you.
Toddlers do not need a worksheet to practice fine motor skills. They need a reason to reach, pinch, and let go. Pick Up Pals give them that reason because the character is small enough to require a real grip but light enough that a young child can succeed on the first try.
This guide walks through a simple play sequence you can set up in a few minutes. It uses the characters you already have, plus a Glo Pals Light-Up Cube if you want the extra glow cue. Every step includes the mistake that usually trips parents up, so you can skip the frustration.
Why Pick Up Pals work for little hands
Fine motor play is any activity that asks a child to use the small muscles in the fingers, hands, and wrists. Grasping a character, turning it over, and dropping it into water repeats those motions without feeling like practice. The payoff is better hand control for later skills like holding a spoon or a crayon.
What makes Pick Up Pals useful is the size and shape. They are small enough that a toddler cannot palm them flat, so the hand has to close around the body. That is a different motion from grabbing a large ball, and it is the motion most toddlers need to rehearse.
- Keep the character within arm's reach so your child reaches forward rather than leaning back.
- Let your child pick the character. Choice keeps the play going longer than direction does.
Set up a low-stress play station
You do not need a full water table. A shallow bin, a baking dish, or the tub with two inches of water is enough. Add one or two characters and one Light-Up Cube. Too many pieces turns the activity into cleanup instead of practice.
Place the bin at your child's waist height if possible. If the bin is too low, your child will squat and lose balance. If it is too high, the shoulders lift and the hands work harder than they need to. A stable stool or a low table usually solves this.
- Put a towel under the bin before you start. It saves you a step later and keeps the floor safe.
- Skip soap on the first try. Bubbles are fun but they make small characters slippery.
Run the first session in three short rounds
Round one is just pickup. Hand your child one character and let them drop it in the water. Repeat five or six times. Round two adds a target: ask your child to drop the character into a cup or a small bowl. Round three adds the Light-Up Cube so the character glows when it hits the water.
Stop while your child is still interested. Three to five minutes is plenty for a toddler. If you push past the point of interest, the next session starts with resistance instead of curiosity.
- Count the drops out loud. The rhythm gives the activity a natural ending point.
- If your child throws instead of places, move the target closer rather than correcting the throw.
Add grasping challenges as skills grow
Once your child can pick up a character reliably, make the grip slightly harder. Float the character on the water so it moves. Ask your child to catch it before it drifts away. That adds a tracking and timing element to the same grasp.
You can also place the character on a dry towel and ask your child to move it into the water. Dry plastic is easier to grip than wet plastic, so this version is a good warm-up on days when your child seems tired.
- Change one thing at a time. Moving water and a new character at once is usually too much.
- If your child loses interest, go back to the easiest version and end on a success.
Your Pick Up Pals play sequence
- Step 1: Choose one character and one cube: Let your child pick a single Pick Up Pal and one Light-Up Cube. Put everything else away. Checkpoint: if your child cannot choose, offer two options instead of five.
- Step 2: Set the water at two inches: Fill a shallow bin or the tub with about two inches of plain water. Skip soap for the first session. Common mistake: filling too deep makes the character hard to see and harder to retrieve.
- Step 3: Insert the cube into the character's back: Show your child how the cube slides into the back of the character. Let them try the insertion once with your hand guiding theirs. Checkpoint: the cube should sit flush. If it falls out, reseat it before water play.
- Step 4: Drop and watch it glow: Have your child drop the character into the water. The liquid-activated cube lights up on contact. Common mistake: dropping from too high. Move the hand closer to the water so the splash stays small.
- Step 5: Retrieve and repeat: Ask your child to pick the character back up and drop it again. Aim for five or six repetitions. Checkpoint: stop while your child is still engaged, not after they lose interest.
- Step 6: Add a target: Place a cup or small bowl in the water and ask your child to drop the character into it. Common mistake: moving the target too far away. Keep it within easy reach so the grasp stays the focus.
- Step 7: Dry and store: Remove the cube from the character, dry both pieces with a towel, and store them where your child can reach them next time. Next step: rotate in a second character once your child can complete the sequence without help.
Glo Pals products that fit this play
- Glo Crew Character Bundle: Includes all five original Glo Pals characters, each designed with a unique personality, and each character holds a Light-Up Cube in its back. Five characters give you variety without buying separate pieces, and the shared cube slot means one type of accessory works across the whole set.
- Alex® Light-Up Character: The Alex Character includes 2 Light-Up Cubes so play can begin right out of the box. A single character with two cubes is a low-commitment way to test whether your toddler engages with the grasping motion before you add more characters.
- Lumi® Light-Up Character: Lumi includes 2 Liquid-Activated Light-Up Cubes and is designed for baths, water tables, and sensory bins. The cube lights up when it contacts water, which gives your child an immediate visual reward for dropping the character in.
- Blair® Light-Up Character: Blair includes 2 Liquid-Activated Light-Up Cubes and works in baths, water tables, and sensory bins. If you already own Lumi, Blair adds a second character to the same play setup so two children can participate without waiting.
Pick Up Pals work as fine motor toys because they give toddlers a small, grippable object with an immediate reward. Keep the setup simple, run short sessions, and let the glow do the encouraging. If you want to expand later, the Glo Crew Character Bundle adds all five original characters without changing how the play works.



