Quick answer

Don't Go Alone is the first expansion for Pocket Dungeon Quest, the cooperative dungeon crawler by Jeff Dehut. It adds new cards and rules that make the game more interesting for groups, but it requires the base game. If you already own Pocket Dungeon Quest and want more variety without buying a whole new game, this $6 expansion is an easy yes. If you mostly play solo, the base game already works well on its own, so you might not need it.

Pocket Dungeon Quest

Pocket Dungeon Quest

What Don't Go Alone actually adds

Don't Go Alone is not a standalone game. It's an expansion that plugs into your existing Pocket Dungeon Quest base game. The catalog description calls it 'the first PDQ expansion' and notes that the base game was successfully funded on Kickstarter in Fall 2014 and shown at GenCon 2015. The expansion adds new content that changes how the game plays, though the exact card count and specific mechanics aren't listed in the catalog facts we have. What we do know is that it's designed to work with the base game, so you'll need that first.

How it changes solo vs multiplayer play

Pocket Dungeon Quest is described as a cooperative, casual dungeon crawler for all ages. It's inspired by classic PC roguelikes like Rogue and Sword of Fargoal, and it's designed to be easy to set up. That core experience works fine solo. The expansion, however, is called 'Don't Go Alone' — the name itself hints that it's built around playing with others. If you usually play with a group, the expansion gives you more reasons to bring it to the table. If you're a solo player, the base game already delivers the roguelike dungeon crawl, and the expansion may not add much for you.

What it costs and what you get

At $6.00 (compared to a $10.00 list price), Don't Go Alone is an inexpensive add-on. For that price, you're getting more cards and rules to extend the life of a game you already own. That's a low-risk purchase if you enjoy the base game. But if you don't own Pocket Dungeon Quest yet, put that money toward the base game first. The expansion won't function without it.

Trade-offs to weigh

  • More variety vs. base game only: Don't Go Alone adds new cards and rules to Pocket Dungeon Quest, which can freshen up repeated plays. But if you're still exploring the base game, you might not need the extra content yet. Buy it if you've played the base game enough to want more. Skip it if you're still new.
  • Group play vs. solo play: The expansion's name suggests it's built for multiplayer. If you mostly play solo, the base game already provides a complete roguelike experience. Solo players can safely pass unless they want every piece of content.
  • Low cost vs. needing the base game: At $6, it's an easy impulse buy, but it's useless without Pocket Dungeon Quest. Factor in the cost of the base game if you don't own it. Only buy this if you already have the base game or are buying both together.

Product facts

  • Pocket Dungeon Quest: Don't Go Alone Expansion: Don't Go Alone is the first expansion for Pocket Dungeon Quest, a cooperative, casual dungeon crawler for all ages created by Jeff Dehut and funded on Kickstarter in Fall 2014. This tells you it's an expansion, not a standalone game, so you need the base game to play it.
  • Suddenly Drunk: Sexy Expansion: Suddenly Drunk: Sexy Expansion is a 3-8 player, 21+ party game expansion that requires the base Suddenly Drunk deck. If you're looking for a different kind of expansion — one for adult party nights rather than family dungeon crawls — this is the alternative, but it's for a completely different audience and game.

Who should buy it

Best for

  • Players who already own Pocket Dungeon Quest and want more variety
  • Groups who enjoy cooperative dungeon crawls and want new content
  • Fans of the base game looking for a cheap add-on

Not for

  • Anyone who doesn't own the base game yet
  • Solo players who are happy with the base game's solo experience
  • Players looking for a standalone game