What Is the Risky Rewards Promo?

The Rolling Realms Promo: Risky Rewards pack gives players special one-time rewards to activate during a round. Designed by Ryan S. Davis and Karel Titeca, with illustrations by Miles Bensky, this small promo adds a tactical layer to the core Rolling Realms game. It is not a standalone product — you need the Rolling Realms core game to use this pack.

Risky Rewards Pack Details

  • Rolling Realms Promo: Risky Rewards: This promo pack gives players special rewards to activate when the time is right to gain extra resources or score stars. The rewards are the entire content of the pack; understanding them is key to deciding if this promo fits your play style.

    Rolling Realms Promo: Risky Rewards

    Rolling Realms Promo: Risky Rewards

  • Rolling Realms Promo: Risky Rewards: Two of the six rewards are randomly selected at the beginning of the round; all players have access to the same two rewards. This random selection keeps each round different and ensures everyone competes for the same limited opportunities.

  • Rolling Realms Promo: Risky Rewards: A player may use each of the rewards exactly once whenever they'd like during the round. Timing your activation is the main strategic decision — use a reward early for immediate benefit or save it for a critical moment.

How to Set Up and Use Risky Rewards

Follow these steps to integrate the Risky Rewards promo into your Rolling Realms game.

  1. Shuffle and reveal: At the start of a round, shuffle the six reward cards and randomly reveal two. All players can see which rewards are available for that round.
  2. Play the round normally: Roll the dice and assign numbers to realms as usual. Any player may activate one of the two revealed rewards at any point during the round, but each reward can be used only once by each player.
  3. Activate a reward: When you choose to use a reward, apply its effect immediately. For example, one reward lets you use both rolled numbers in the same realm; another gives you a 1 resource discount for all purposes for a single turn.
  4. Score unused rewards: Any reward you did not activate during the round scores 0.3 stars at the end of the round. This means there is a small consolation for holding onto a reward you never used.

Strategy Tips for Risky Rewards

Because each reward can be used only once per player per round, timing is everything. If you see a reward that fits your current realm layout — such as the one that lets you use both rolled numbers in the same realm — consider saving it for a turn where that bonus would give you a big star or resource advantage. The discount reward is best used when you need to buy an expensive resource or build a crucial structure. Remember that unused rewards still give 0.3 stars, so if you cannot find the perfect moment, you still get a small benefit.