Root has become a staple in asymmetric strategy gaming, and its expansions only deepen the forest's political chaos. The Underworld Expansion introduces two new factions—the subterranean Duchy and the militant Corvid Conspiracy—along with two new maps. But does it live up to the hype, and is it a must-buy for Root fans? Let's break down the content, gameplay impact, and value.

If you're wondering whether to pick up this expansion, you're not alone. With so many Root add-ons available, it's smart to know what you're getting. We'll look at the new factions, map variety, and how the expansion changes the game's dynamics, so you can make an informed purchase.

What’s in the Box?

The Underworld Expansion includes two new factions: the Duchy and the Corvid Conspiracy. The Duchy plays with a hidden loyalty system and tunneling mechanics, while the Corvids rely on plotting and bluffing. You also get two double-sided map boards—the Mountain and Lake maps—each with unique clearings and paths. Plus, there are new dominance cards and a few extra items for the Vagabond.

For those who already own the base game, this expansion adds significant variety without overwhelming complexity. The Duchy's tunneling feels fresh, and the Corvids' plot tokens introduce a fun layer of deception. The maps also change the flow of the game, offering new strategic considerations.

  • Two new factions: Duchy and Corvid Conspiracy
  • Two double-sided maps: Mountain and Lake
  • New dominance cards and Vagabond items

Gameplay Changes and New Mechanics

The Duchy faction uses ministers with unique abilities, but you must keep them loyal or risk revolt. This adds a push-your-luck element as you balance building tunnels and expanding your influence. The Corvids, on the other hand, place plot tokens that only they know the true nature of—until they're revealed. This creates a constant guessing game for opponents.

These mechanics encourage more player interaction and table talk. The Duchy's tunnels let them move quickly across the map, while the Corvids can disrupt other players' plans with unexpected reveals. The new maps also feature travel routes that bypass clearings, making movement more dynamic. Overall, the expansion keeps Root's core asymmetric feel while introducing new strategic layers.

  • Duchy: minister loyalty system and tunneling
  • Corvids: hidden plot tokens and bluffing
  • New maps with travel routes for faster movement

Is It Worth the Investment?

If you love Root and play it regularly, the Underworld Expansion is a solid addition. The new factions are well-designed and offer distinct playstyles that feel different from the base game factions. The maps also help keep the game fresh. However, if you're new to Root, we recommend mastering the base game first—the expansion adds complexity that might overwhelm beginners.

Compared to other expansions like Root: The Clockwork Expansion (which adds solo/co-op bots) or the Marauder Hirelings Packs, Underworld focuses purely on player-vs-player content. It's a great choice if your group enjoys the base game's competitive nature and wants more variety. The price is reasonable for the amount of content, especially if you find it on sale.

Root: The Clockwork Expansion

Root: The Clockwork Expansion

  • Best for experienced Root groups seeking variety
  • Not recommended for beginners—master the base game first
  • Good value if you play Root regularly

How It Compares to Other Root Expansions

Root has several expansions, each catering to different preferences. The Underworld Expansion is similar in scope to the Marauder Expansion (which adds the Keepers in Iron and Lord of the Hundreds). While Marauder focuses on aggressive, warlike factions, Underworld offers more subtle, strategic play. The Clockwork Expansion is essential for solo players, but Underworld is purely multiplayer.

If you're a collector, you might also appreciate the themed apparel like the Root Lord of the Hundreds Cap or the Root Core Factions Tee to show off your favorite faction. But for gameplay, Underworld ranks high for its unique mechanics and map variety. It doesn't introduce hirelings like the Marauder Hirelings Pack, so if you want more modular options, consider that instead.

  • Underworld vs. Marauder: strategic vs. aggressive factions
  • Clockwork Expansion for solo play; Underworld for multiplayer
  • Pair with themed apparel like the Root Lord of the Hundreds Cap

Root: The Underworld Expansion is a worthy addition for dedicated Root players. The new factions and maps breathe life into the game without breaking its core balance. If your group enjoys Root's asymmetric chaos and you're looking for more strategic depth, this expansion is a solid buy. Just make sure you're comfortable with the base game first.