Quick answer
Choose Selfish: Star Wars if your group enjoys light sabotage and racing to a shared target; choose Star Wars Stay On Target if you want a cooperative-feeling attack-run puzzle with defensive choices. Both are quick Star Wars card games, but they ask players to do very different things at the table.
Theme and table roles: dark-side hunt vs rebel attack runs
Selfish: Star Wars casts players as servants of the Dark Side hunting the Millennium Falcon and its crew; the tension comes from outwitting opponents while managing fuel. Stay On Target puts players in the Rebel Leader role, organizing a crew and making attack runs against the Death Star exhaust port. The role you want your group to play is the first real fork: hunting versus defending.
Player interaction: sabotage versus deflection
Selfish: Star Wars explicitly supports defend, upgrade, sabotage, and move actions, so expect direct interference and a race dynamic. Stay On Target focuses on completing attack runs for points and using defenses to deflect Imperial attacks, with Obi-Wan available as help. If your table dislikes take-that play, Stay On Target is the gentler fit; if your group enjoys scheming, Selfish delivers that.
What the catalog does not tell you
Neither listing supplies player counts, playtime, or age ratings, so do not assume either game is a fixed-length filler or a large-party option. Use the theme and action vocabulary above to judge fit, and check the box or product page for exact player counts before buying for a specific group size.
Trade-offs to weigh before you buy
- Theme role: Pick Selfish: Star Wars if your group wants to play the hunters; pick Stay On Target if they want to be Rebel defenders making attack runs. Match the role to the group's mood before comparing anything else.
- Conflict style: Selfish: Star Wars lists sabotage and fuel management, so expect direct interference; Stay On Target emphasizes defenses and Obi-Wan help, which reads as less take-that. If your table avoids sabotage, lean Stay On Target.
- Group size and time: The supplied catalog does not list player counts or playtime for either game, so verify those on the product page or box before buying for a specific party. Do not assume either is a large-party game without checking the box.
Product facts at a glance
-
Star Wars™ Stay On Target: Rebel Leader role with attack runs for points and defenses to deflect Imperial attacks. This makes Stay On Target a goal-driven puzzle rather than a free-for-all, suiting groups that prefer planning over sabotage.
Star Wars™ Stay On Target
-
Selfish: Star Wars™: Dark Side hunt for the Millennium Falcon with defend, upgrade, sabotage, and move actions. The explicit sabotage and fuel management create a race with direct player interference, which fits groups that enjoy light conflict.
Selfish: Star Wars™
Which Star Wars card game fits your group?
Best for
- Groups that enjoy light sabotage and racing to a shared target (Selfish: Star Wars)
- Families or friend groups wanting a quick Star Wars card game with a clear villain role (Selfish: Star Wars)
- Players who prefer planning attack runs and deflecting attacks over direct interference (Stay On Target)
- Star Wars fans who want a cooperative-feeling puzzle with Obi-Wan as a help option (Stay On Target)
Not for
- Tables that dislike take-that or sabotage mechanics (choose Stay On Target instead of Selfish)
- Groups that want to play the Rebel hero role (choose Stay On Target instead of Selfish)
- Buyers who need confirmed player counts or playtime before purchasing either game

