Quick answer
Vampire: The Masquerade - Vendetta is an asymmetrical competitive card game of strategy, bluff, and deduction designed by Charlie Cleveland and Bruno Faidutti. Each player controls a clan, builds a deck, and tries to outmaneuver the others. To win, manage your hand, read your opponents, and adapt your deck to the table's pace.
What comes in the box and what each component does
Vendetta is a base game for two or more players, though the exact player count is not listed in the catalog. The box includes clan decks, a shared deck of cards, and tokens for tracking influence or resources. Each clan has a unique deck and playstyle, which is what makes the game asymmetrical. Because the game is competitive, every card you play is a signal to your opponents. The bluff and deduction elements come from hidden information and the need to guess what others are holding.
How a turn works and what you can do
On your turn, you will typically draw, play, or discard cards to advance your clan's agenda. The exact actions are printed on the cards and in the rulebook. Your goal is to manage your hand so you always have a response, while pushing your own victory condition. Because the game is asymmetrical, each clan has different strengths and weaknesses, so a move that works for one clan may be a mistake for another. Pay attention to what your opponents are collecting and denying.
Bluffing and deduction: how to read the table
Vendetta is not just about playing the right card; it is about making others believe you have the wrong one. If you always play the obvious card, you become predictable. Instead, occasionally hold back a strong card to keep opponents guessing. Deduction matters because you can often infer what someone is holding based on what they have already played and what they are protecting. The game rewards players who track patterns and adjust.
Deck-building strategy: adapting your clan
Deck-building in Vendetta is about tuning your clan's deck to the table. If you are facing aggressive players, include more defensive or disruptive cards. If the table is slow, add cards that accelerate your own plan. Because the game is asymmetrical, you cannot copy another clan's strategy wholesale. Focus on your clan's strengths and cover its weaknesses. The goal is to have a deck that can pivot when the game state changes.
Step-by-step: how to play your first game of Vendetta
- Choose your clan and set up your play area: Each player takes a clan deck and places their influence tracker in front of them. Shuffle the shared deck and deal the starting hand as described in the rulebook. Common mistake: mixing up clan-specific cards with the shared deck. Check the card backs or icons before you shuffle. Checkpoint: every player has the correct deck and starting resources.
- Learn your clan's unique actions: Read your clan card and any reference sheet. Each clan has different abilities and win conditions. Common mistake: assuming all clans play the same way. Spend the first turn reading your own cards before you plan. Checkpoint: you can name your clan's main strength and weakness.
- Play a turn: draw, act, and resolve: On your turn, follow the sequence printed on the player aid. Typically you draw, then take one or more actions, then resolve any effects. Common mistake: forgetting to resolve end-of-turn effects. Use a token or die as a reminder. Checkpoint: you resolved all triggers before passing.
- Use bluff and deduction to gain an edge: Do not always play the strongest card. Sometimes hold back to make opponents misread your hand. Watch what they discard and what they protect. Common mistake: playing too transparently. If everyone knows your next move, you lose the bluff game. Checkpoint: at least once per game, make a play that surprises the table.
- Adapt your deck as the game progresses: If you have deck-building options, swap in cards that counter the current leader. If not, adjust your strategy: target the player who is closest to winning. Common mistake: sticking to a plan that is not working. Vendetta rewards flexibility. Checkpoint: you changed your approach at least once in response to the table.
- Close out the game and declare victory: When you meet your clan's victory condition, announce it clearly and show the required cards or tokens. Common mistake: missing a victory trigger because you were not tracking your own progress. Keep a running tally of your influence or objectives. Checkpoint: you can point to the exact cards that satisfy the win condition.
The game in the catalog
- Vampire: The Masquerade - Vendetta: Vampire: The Masquerade - Vendetta is an asymmetrical competitive card game of strategy, bluff, and deduction, designed by Charlie Cleveland (Subnautica) and Bruno Faidutti (Citadels). The designer pedigree signals a game with strong interactive mechanics and high replay value for groups that enjoy mind games.






