Quick Answer

Map Pack 2 Affril stands out because you start on two islands and spend coins to expand, unlike the single-map or fixed-layout packs. If you want a more strategic, resource-driven map-building experience, this is the pack for you.

How Affril Changes the Map-Building Rules

Most Cartographers map packs keep the familiar single-map drawing area. Affril breaks that pattern: you pick two starting islands and can only draw on those at first. As the game goes on, you spend coins to unlock the other islands. That small rule shift makes every early decision about where to place shapes and whether to save coins feel more meaningful.

Because you are not just filling one big map, you have to think about how your shapes connect across islands. A shape that fits one island might leave you stuck on another. The coin economy adds a second layer of planning on top of the usual scoring goals.

Comparing Affril to Other Map Packs

Map Pack 3: Undercity and Map Pack 4: Frozen Expanse each introduce their own themes and scoring twists, but they keep the single-map format. That means the core drawing puzzle stays the same; only the scoring cards and terrain types change. Affril is the only pack that changes where you draw and how you unlock space.

If you already own the base Cartographers or Cartographers: Heroes, Affril works with either. It includes 75 double-sided sheets with six islands and three new scoring cards, so you get a lot of variety without needing a different base game.

Trade-Offs to Keep in Mind

The coin system is a great addition for players who like resource management, but it can feel restrictive if you prefer a more open, freeform drawing experience. You will spend the early game working within a smaller area, which might frustrate players who want to jump straight into big, sprawling maps.

Also, because Affril is a map pack, it does not add new rules for scoring outside the included cards. If you are looking for a completely new game mode, you might want to look at a standalone expansion instead.

Decision Guide: Affril vs Other Map Packs

  • Choose Affril if you want a new strategic layer: The two-island start and coin system add resource management to the map-building puzzle. It is ideal for players who enjoy planning ahead and making trade-offs between immediate drawing and future expansion. If you like games where every coin counts, Affril will reward careful planning.
  • Choose Undercity or Frozen Expanse if you prefer the classic single-map flow: These packs keep the familiar one-map drawing area while introducing new scoring cards and terrain. They are better for players who want variety without changing the core drawing experience. Stick with these if you do not want to manage a coin economy.
  • Consider your group's tolerance for restriction: Affril's early-game limits may frustrate players who like to draw freely. If your group prefers open-ended creativity, a single-map pack might be a safer choice. Think about your group's play style before committing to Affril.

Product Facts

  • Cartographers: Map Pack 2, Affril: Cartographers: Map Pack 2, Affril includes 75 double-sided map sheets featuring six islands and 3 new scoring cards. You get a large variety of map layouts and scoring goals, so repeated plays stay fresh.

    Cartographers: Map Pack 2, Affril

    Cartographers: Map Pack 2, Affril

  • Cartographers: Map Pack 2, Affril: Players pick two starting islands and may only draw on those islands to start, before spending coins to branch out. This creates a unique early-game constraint that forces you to plan your shape placement and coin spending carefully.

Who Should Buy Affril?

Best for

  • Players who enjoy resource management and strategic planning
  • Groups that already own Cartographers or Cartographers: Heroes and want a fresh challenge

Not for

  • Players who prefer the classic single-map drawing experience without extra rules
  • Those looking for a completely new game mode rather than a map pack