Quick Answer

Buy the Catchables 4-Pack if you already know you enjoy the throw-and-catch stunt format and want the lower price per Catchable. Buy the Catchables 2-Pack #4 (DJ & Cattle) if you want to test the game cheaply or specifically want those two characters. The 2-Pack is the sampler; the 4-Pack is the commitment.

Catchables 4-Pack

Catchables 4-Pack

What Each Set Actually Gets You

Both sets are part of the same collectible toy-tossing game: you throw a squishy kitty in the air, and paired cards make you perform a stunt before you catch it. The difference is purely how many Catchables and stunt cards you get in one purchase. The 2-Pack #4 is built around two named characters, DJ and Cattle. The 4-Pack is a larger bundle with more characters and more stunt cards, so it supports group play and trading out of the box.

Why the 4-Pack Usually Wins on Value

At catalog prices, the 4-Pack costs more per box but less per Catchable. It also gives you a wider stunt pool, which matters because the cards range from easy tasks like tapping your leg once to genuinely hard ones like standing on one foot the entire time your Catchable is in the air. More cards means more variety before you start repeating stunts. The 2-Pack is the better deal only if you are unsure about the game or only want the DJ and Cattle characters.

  • Choose the 4-Pack when you want the lowest cost per Catchable and enough stunt cards for a group.
  • Choose the 2-Pack when you want a low-commitment entry or a specific character pair.

A Note on What Isn't Listed

The catalog does not list the exact character roster for the 4-Pack or the specific stunt cards included in either set. If a particular character or a specific stunt matters to you, that is a real limitation of buying online. If you only care about DJ and Cattle, the 2-Pack removes the guesswork.

Trade-Offs to Weigh

  • Upfront cost vs. cost per Catchable: The 4-Pack costs more today but spreads that cost across more characters, so each Catchable is cheaper. If budget is tight this week, the 2-Pack is the honest choice.
  • Variety vs. certainty: The 4-Pack gives you more stunt cards and characters, but you cannot pick which ones. The 2-Pack tells you exactly which two characters you get. Pick the 2-Pack if you specifically want DJ and Cattle.
  • Solo vs. group play: More stunt cards in the 4-Pack keep a group from repeating the same challenges quickly. A single player can enjoy the 2-Pack without feeling shortchanged. Game night with friends favors the 4-Pack.

Product Facts at a Glance

  • Catchables 2-Pack #4 (DJ & Cattle): Catchables 2-Pack #4 includes the DJ and Cattle characters. Lets you target two named characters instead of buying a blind bundle.
  • Catchables 4-Pack: Catchables 4-Pack is a collectible toy-tossing game with more Catchables and stunt cards than the 2-Pack. Supports group play and gives a wider stunt pool, which lowers the cost per Catchable.

Who Should Buy Which

Best for

  • Players who already like the throw-and-catch stunt format and want the better per-Catchable value
  • Groups of three or more who need enough stunt cards to avoid repeats
  • Anyone building a Catchables collection who wants more characters at once

Not for

  • Shoppers who only want the DJ and Cattle characters specifically
  • First-time buyers who want to test the game with the smallest possible spend
  • Gift-givers who need a single known character rather than a mixed bundle