Quick answer

If you already own regular Chrononauts and want the 21st-century timeline finished, Chrononauts: The Rest of Row E Expansion is the add-on to buy. It is not a standalone game, so skip it if you do not have the base game. If you are looking for more replay variety instead of new timeline cards, Lost Identities Expansion is the better pick.

Chrononauts

Chrononauts

What The Rest of Row E actually adds to your base game

The Rest of Row E fills out the rest of Row E, covering the 21st century so far. That means your timeline can now branch into recent alternate-history questions: in your universe, did Donald Trump or Hillary Clinton win the 2016 election, did the Capitol Hill Insurrection happen, and did the Supreme Court overturn Roe vs. Wade or did the country pass the Equal Rights Amendment? The pack contains three new timeline cards, two patches, one Sway Voting Inverter, and four more cards, so it slots into the existing row rather than replacing it.

Because these are timeline cards, they only do their job when mixed into a full Chrononauts game. You are not buying a new game here. You are buying a finished row.

How to decide between this pack and Lost Identities

These two expansions solve different problems. The Rest of Row E extends the timeline into recent history, which matters most if your group keeps playing Chrononauts and has grown tired of the original end-of-row gaps. Lost Identities Expansion changes who you are each game: it contains 13 new Identity cards plus a new Mission, and it only works with regular Chrononauts because the IDs relate to that timeline. If your table wants more variety in roles and win conditions rather than more timeline, Lost Identities is the cheaper and more replay-focused choice.

A practical way to decide: buy The Rest of Row E when the timeline itself feels incomplete, and buy Lost Identities when the same old identities feel stale. Both are small add-ons, so many groups eventually pick up both.

Compatibility and what you need before buying

The Rest of Row E is designed for regular Chrononauts, not as a standalone product. The supplied catalog facts do not list player counts, play time, or age range for this expansion, so treat those as base-game decisions rather than expansion decisions. If you do not already own Chrononauts, buy the base game first. If you own a themed or alternate version of Chrononauts, check that it uses the same Row E timeline before adding this pack, because the cards are built for the standard timeline.

One more practical note: the pack is small, so it stores easily inside the base game box. There is no need for a separate insert or storage solution.

Other Chrononauts-friendly add-ons worth considering at the same time

If you are already ordering The Rest of Row E, two other Looney Labs add-ons come up often for the same shelf. Just Coffee Expansion is a different kind of add-on: it brings a new type of ingredient featured in six new desserts, plus four new characters. It is not a Chrononauts product, so only add it if you also play the game it belongs to. Fluxx Dice Expansion is similarly separate: it adds dice-rolling chaos to any Fluxx version, but it is not a standalone game and requires another Fluxx edition. Neither replaces The Rest of Row E; they are simply options if you are building a Looney Labs order.

Decision rules for buying The Rest of Row E

  • Buy it if you own regular Chrononauts and want the 21st century finished: The pack exists to complete Row E with recent-history timeline cards, patches, a Sway Voting Inverter, and four additional cards. This is the clearest reason to buy.
  • Skip it if you do not own the base game: The Rest of Row E is an expansion, not a standalone game. Without Chrononauts, the cards have nothing to plug into. Buy the base game first.
  • Pick Lost Identities instead if your group wants role variety: Lost Identities adds 13 new Identity cards and a new Mission, which changes who you play rather than when you play. Different problem, different pack.
  • Do not buy it expecting a new game: The supplied facts describe a small timeline expansion, not a full standalone product. It is a finishing piece. Set expectations before ordering.

Product facts

  • Chrononauts: The Rest of Row E Expansion: Fills out the rest of Row E, the 21st century so far, with three new timeline cards, two patches, one Sway Voting Inverter, and four more cards. This is the pack that completes the modern end of the Chrononauts timeline, so it is the right buy if your base game feels unfinished in Row E.
  • Lost Identities Expansion: Contains 13 new Identity cards plus a new Mission, and only works with regular Chrononauts because the IDs relate to that timeline. Choose this instead of The Rest of Row E when your group wants more role variety and a new win condition rather than more timeline cards.
  • Just Coffee Expansion: Just Coffee brings a new type of ingredient featured in six new desserts, plus four new characters. A separate add-on for a different Looney Labs game, useful only if you already play that game and want more dessert and character variety.
  • Fluxx Dice Expansion: Fluxx Dice Expansion adds dice rolling to any Fluxx version, but is not a standalone game and requires another Fluxx edition. Worth adding to a Looney Labs order only if you already own a Fluxx edition and want turn-by-turn dice chaos.

Who should buy this expansion

Best for

  • Chrononauts owners who want the 21st-century end of Row E completed
  • Groups that have played the base game enough to notice the missing recent-history cards
  • Players who enjoy alternate-history questions about recent elections, events, and court decisions

Not for

  • Anyone who does not already own regular Chrononauts
  • Groups looking for a standalone game or a full new box
  • Players who want role and identity variety more than timeline cards, who should choose Lost Identities Expansion instead