Quick answer

If you want one pin to represent your Gloomhaven shelf, start with the Cragheart Collectors Pin. At 2 inches it sits between the smaller 1.5-inch Tinkerer pin and the 2.5-inch Bruiser pin, so it reads clearly on a lanyard, bag, or board game shelf without dominating it. All three are $5.00, cast in black nickel with synthetic hard enamel and rubber backing clasps, so the real decision is size and which class you actually played.

Cragheart Collectors Pin

Cragheart Collectors Pin

Gloomhaven Collectors Pin Series #1 is a three-pin set from Cephalofair Games, and the whole run costs less than a single small expansion. Each pin is $5.00, down from a $9.99 comparison price, which makes the set an easy add-on to an existing Gloomhaven order rather than a standalone purchase you need to deliberate over for weeks.

The catch is that the three pins are not the same size. Tinkerer is 1.5 inches, Cragheart is 2 inches, and Bruiser is 2.5 inches. That difference matters more than any other spec here, because it changes where each pin actually works: a jacket lapel, a game bag, or a display shelf next to your Gloomhaven box.

What is in Gloomhaven Collectors Pin Series #1

Series #1 covers three starting classes: Tinkerer, Cragheart, and Bruiser. Every pin uses the same construction, so you are not choosing between a premium pin and a cheap one. All three are high quality synthetic hard enamel, cast in black nickel, and finished with rubber backing clasps.

Hard enamel means the color sits flush with the metal lines rather than sinking below them, so the surface is smooth and resists the scuffing that soft enamel picks up in a pocket or bag. Black nickel gives the outlines a darker, slightly muted tone instead of bright silver or gold, which suits the Gloomhaven palette well.

Rubber backing clasps are the practical choice for a pin that travels. They grip fabric firmly and are less likely to work loose than a metal butterfly clutch, though they can be harder to remove deliberately if you swap pins between bags often.

  • Three pins in Series #1: Tinkerer, Cragheart, and Bruiser
  • Same materials across all three, so size is the main variable
  • Rubber backing clasps hold well but are stiff to remove

Size is the real decision

The Tinkerer Collectors Pin is 1.5 inches, the smallest of the three. That size disappears on a backpack but works well on a collar, a lanyard, or a denim jacket where a larger pin would look oversized. If you want something subtle that still signals you played Gloomhaven, this is the one.

The Cragheart Collectors Pin is 2 inches, the middle option and the safest all-rounder. It is large enough to read the class silhouette from a few feet away and small enough to wear on a hoodie or pin it to a shelf banner without it looking like a badge.

The Bruiser Collectors Pin is 2.5 inches, the largest in the set. At that size the detail is easiest to see, which makes it the strongest choice for a display shelf or a shadow box, but it is heavy-looking on lighter fabrics and can pull at thin material.

  • 1.5 inch: wear it, don't display it
  • 2 inch: the flexible middle ground
  • 2.5 inch: display first, wear second

How to choose without overthinking it

Pick the class you actually played. A pin for a character you never touched is a souvenir, not a memento, and Gloomhaven campaigns run long enough that your first character tends to stick with you. If you played multiple classes, pick the one you retired most reluctantly.

If you have no strong class attachment, choose by size and destination. Wearing it on clothing points to Tinkerer or Cragheart. Pinning it to a shelf, a game room wall, or a display case points to Bruiser. Buying all three only makes sense if you display them together, since three different sizes look intentional as a group but slightly mismatched when worn side by side.

One limitation worth naming: the catalog does not list available option types for these pins, so you cannot currently choose a different finish or backing at checkout. What you see in the listing is what ships.

  • Match the pin to a class you actually played
  • Match the size to where the pin will live
  • Buy the set only if you plan to display all three together

Pairing pins with a Gloomhaven purchase

Pins are the cheapest way to add something personal to a Gloomhaven order. If you are already buying the base game, adding one $5.00 pin barely moves the total, and it gives you something small to open alongside a very large box. The Gloomhaven base game supports 1 to 4 players with a GM-less cooperative campaign and over 90 sessions of content, so a class pin doubles as a marker of the character you are currently running.

If you are deeper into the line, the Anaphi: Fallen Lion Mercenary Pack adds a vermling mercenary who wields augments and summons pests, and Gloomhaven Forgotten Circles (3rd Printing) adds twenty scenarios plus the Aesther Diviner class. A pin does not change how either plays, but it is a low-cost way to round out an order that already includes them.

  • Pins ship well alongside a base game order
  • No gameplay impact, purely a display and wear item
  • Check the size before assuming it matches a pin you already own

Decision rules for Series #1

  • If you wear pins on clothing: Choose the Tinkerer at 1.5 inches or the Cragheart at 2 inches. Both sit comfortably on a jacket, hoodie, or lanyard without pulling the fabric. Skip the Bruiser for thin shirts.
  • If the pin is going on a shelf or display case: Choose the Bruiser at 2.5 inches. The extra size makes the enamel detail readable from across a room. Display use favors the largest pin.
  • If you cannot decide between classes: Pick the class from your longest-running campaign. Gloomhaven runs over 90 sessions, so your first character is usually the one you remember. Attachment beats aesthetics here.
  • If you want all three: Buy the set only if you plan to display them together. Three different sizes look deliberate as a group but mismatched when worn side by side. Group display, not group wearing.

Series #1 pins at a glance

  • Tinkerer Collectors Pin: 1.5 inch collectors pin by Cephalofair Games, high quality synthetic hard enamel, cast in black nickel, rubber backing clasps. The smallest of the three, best suited to a lapel, lanyard, or light jacket where a bigger pin would overwhelm the fabric.
  • Cragheart Collectors Pin: 2 inch collectors pin by Cephalofair Games, high quality synthetic hard enamel, cast in black nickel, rubber backing clasps. The middle size reads clearly at a distance without dominating a hoodie or a shelf, making it the safest single-pin pick.
  • Bruiser Collectors Pin: 2.5 inch collectors pin by Cephalofair Games, high quality synthetic hard enamel, cast in black nickel, rubber backing clasps. Largest and most detailed, so it suits display use more than everyday wear on thin fabrics.
  • Gloomhaven: Award-winning cooperative board game for 1 to 4 players with a GM-less campaign and over 90 sessions of content built into the base game. A long campaign makes class pins meaningful mementos of characters you actually played, not generic merchandise.

Who Series #1 is for

Best for

  • Gloomhaven players who finished a campaign and want a small memento of their class
  • Fans building a display shelf or shadow box around their board game collection
  • Buyers adding a low-cost item to an existing Gloomhaven order

Not for

  • Collectors who need a matching size across every pin they own
  • Anyone expecting gameplay content, since these are display and wear items only
  • Buyers who want finish or backing options, which the listing does not currently offer

Series #1 keeps the decision simple: same materials, same $5.00 price, three sizes. Pick the class you played, then match the size to where the pin will live. Cragheart at 2 inches is the safest single choice; Bruiser is the one to buy if it is going on a shelf.