Quick Answer

Billionaire Banshee is a party game where players pretend to be single and draw one Perk and one Quirk card each turn, then try to convince others that their combination makes them the best potential partner.

What Makes Billionaire Banshee Different

Unlike typical icebreaker games that rely on awkward questions, Billionaire Banshee uses a creative roleplay mechanic. Each turn you become a character defined by an exciting Perk and a questionable Quirk, then pitch yourself as a soul mate. This makes it a game of improvisation and humor rather than trivia or luck.

The game works best with 4-8 players, though it supports 2-10. With fewer than 4, the pitch rounds feel shorter; with more than 8, keep turns brief to maintain energy.

Who It's For (and Who Should Skip It)

Billionaire Banshee is designed for adults 18+, but the special cards can be removed for teen play. It's a strong choice for parties, date nights, or friend gatherings where people are comfortable with playful flirting and silly scenarios. If your group prefers strategy or cooperative play, this lighthearted game may not suit them.

How to Play Billionaire Banshee: Step-by-Step

  1. 1. Set Up the Card Piles: Separate the deck into two piles: Perks (green-backed cards) and Quirks (red-backed cards). Shuffle each pile and place them face down in the center of the table. Each player sits in a circle within reach of the draw piles. Common mistake: mixing the piles. Keep Perks and Quirks distinct so each draw gives one of each.
  2. 2. Choose the First Player: The player who most recently went on a date goes first. Play proceeds clockwise. The active player draws one card from the Perk pile and one from the Quirk pile, keeping both cards hidden from others until ready to reveal. If no one has been on a date recently, the player with the most colorful socks starts instead.
  3. 3. Read and Pitch Your Combination: The active player reads aloud both cards: first the Perk (e.g., "Has a private jet") then the Quirk (e.g., "Sings opera in the shower"). They then have 30 seconds to pitch themselves as a potential soul mate using both traits. The pitch can be funny, dramatic, or sincere—anything goes. Common mistake: reading the Quirk first. Always read Perk then Quirk to build the joke properly.
  4. 4. Vote on the Pitch: After the pitch, all other players vote by pointing to the player they think made the best case. The active player counts the votes. The player who receives the most votes wins the round and keeps the Perk card as a point. If there's a tie, no one gets a point. Votes are simultaneous—no discussion before pointing. This keeps the game moving and prevents groupthink.
  5. 5. Rotate and Repeat: Discard the used Quirk card and pass the turn clockwise. The new active player draws fresh Perk and Quirk cards. Continue until each player has had at least one turn as the active player. For a longer game, play until one player collects 3 Perk cards. Common mistake: forgetting to discard Quirks. Always discard the Quirk after each round; Perks are kept by winners.
  6. 6. Declare the Winner: The player with the most Perk cards at the end of the game wins. If tied, the tied players draw one new Perk and Quirk each and give a final 15-second pitch. The rest of the group votes on the winner. A tiebreaker pitch should be shorter than a regular turn—keep it snappy to end the game cleanly.

Game Details