Quick Answer

Disturbed Friends is a fast-paced adult party game where players answer outrageous questions about each other. The goal is to match answers with friends or be the one who picks the most shocking response.

What Makes Disturbed Friends Stand Out

Unlike many party games that rely on trivia or charades, Disturbed Friends focuses on dark humor and personal knowledge. Each round reveals how twisted your friends really are, making it a great icebreaker for adult gatherings.

The game plays best with 4-8 players. Larger groups can split into teams, but the intimate reveal works best with a smaller circle where everyone knows each other at least a little.

What You Need to Play

The box contains question cards and answer cards. No board, timer, or app required. You just need at least three players and a willingness to laugh at uncomfortable topics.

How to Play Disturbed Friends: Step by Step

  1. Step 1: Set Up the Game: Shuffle the question deck and place it face down in the center. Each player takes a set of answer cards (usually 10-12) and keeps them hidden. Common mistake: players reveal their answer cards early. Keep them secret until the reveal phase.
  2. Step 2: Read a Question: The first player (the Reader) draws a question card and reads it aloud. Questions are personal and often outrageous, like 'Who would survive the longest in a zombie apocalypse?' or 'Who is most likely to get arrested?' The Reader should read clearly and with enthusiasm. A flat reading kills the mood.
  3. Step 3: Everyone Picks an Answer: All other players secretly choose one of their answer cards that best fits the question. They place it face down in the center. The Reader does not participate in this round. Players often forget to pick an answer that matches someone else. The goal is to match the group, not to be funny—though funny answers still score points.
  4. Step 4: Reveal and Score: The Reader shuffles the submitted answers and reveals them one by one. Players guess who picked which answer. Points are awarded for matching the group's majority answer or for guessing correctly who gave a specific answer. Common mistake: players argue about the scoring. Agree on a simple point system before starting—one point per correct guess or match.
  5. Step 5: Rotate and Continue: The Reader role passes to the left after each question. Play continues for a set number of rounds (e.g., 10-15) or until the deck runs out. The player with the most points wins. Don't play too many rounds in a row. The game works best in short bursts of 20-30 minutes to keep the energy high.

Game Features