Quick Answer

To play Wiz Khalifa Vibe & CHILL, split into groups, draw cards, and follow the two game modes—Choices and Rankings—to spark conversations and laughs. Here’s the full setup and rules.

Understanding the Two Games in One Box

The Wiz Khalifa Vibe & CHILL party game includes two distinct games in a single box: one built around bold Either/Or choices and another focused on ranking and guessing. This design lets you switch up the gameplay anytime to match the energy of your night, whether you're easing into a chill session or ramping up the fun.

Because the game is created for relaxed, laid-back smoke party sessions, the rules are simple and flexible. You don't need a strict referee—just a group of friends ready to share opinions and laugh.

What You Need to Get Started

The box includes everything you need: two decks of cards (one for Choices, one for Rankings), plus instructions. You'll need at least three players, but the game shines with five or more. No pens, paper, or scoring app required—just a clear table and a chill vibe.

Step-by-Step Gameplay Guide

  1. Set Up the Game: Shuffle each deck separately and place them face down in the center. Choose a starting player (e.g., the person with the most recent birthday). No scorekeeping needed unless you want to add a house rule. Make sure everyone can see the cards and has room to pass them.
  2. Play the Choices Game: The starting player draws a card from the Choices deck and reads the Either/Or question aloud. Each player (including the reader) picks one option and gives a quick reason. The reader then chooses their favorite answer—that player gets a point (if you're keeping score). Then the next player draws a new card. Don't overthink—the goal is to spark funny debates, not to find a 'correct' answer.
  3. Play the Rankings Game: The active player draws a card from the Rankings deck and reads the category (e.g., 'Rank these snacks from best to worst'). Each player writes down or calls out their ranking. The active player reveals their own ranking, and the group compares. Award a point to the player whose ranking matches the active player's the closest, or just enjoy the disagreements. If you're not scoring, make sure everyone gets a turn to be the active player so no one dominates.
  4. Switch Between Games Anytime: When the vibe shifts, you can switch between the Choices and Rankings decks at any point. There's no rule that says you must finish one deck before starting the other. Just shuffle and deal a new card from the other deck. Use the switch as a natural break when the conversation starts to drag.
  5. End the Game: Decide an end condition before you start: play until a player reaches a set number of points (e.g., 7), or play for a set number of rounds (e.g., each player gets 5 turns as the reader). The player with the most points wins, or just stop when everyone's had enough. If you're playing without scoring, end when the group feels the night has peaked—no need to drag it out.

The Game to Grab