Quick Answer

Use the Witchlight Carnival Wall Map as a visual reference and encounter aid to help your players navigate the Domain of Prismeer and the Carnival. It's a durable, double-sided tool that keeps locations clear and adds atmosphere to your table.

Why a Physical Map Helps at the Table

A physical wall map gives your players a shared reference point during the session. Instead of describing every turn and landmark, you can point to the map and let players see the layout for themselves. This reduces confusion and keeps the pace of the game moving.

The map is double-sided, so you can flip it to match the area your party is exploring. One side shows the Domain of Prismeer, and the other shows the Witchlight Carnival. Having both sides on one product means you don't need to carry multiple maps for the same adventure.

Trade-Offs to Keep in Mind

A wall map is not a battle grid. It gives you a broad overview of the region, not the precise square-by-square detail you might want for combat encounters. For tactical fights, you'll still need a battle mat or gridded map for individual encounters.

Because it's a wall map, it works best when displayed on a wall or laid flat on the table. If you play in a small space, you may need to find a way to prop it up or use it as a reference behind your DM screen.

How to Use the Wall Map in Your Campaign

  1. Set the Scene: Before the session, display the map in a visible spot. When the party enters the Carnival or Prismeer, point to the map and describe the area they see. This gives players an immediate sense of place. Check that the map is visible to all players before you start.
  2. Use as a Travel Reference: As the party moves between Hither, Thither, and Yon, reference the map to show their progress. This helps players track where they've been and where they might go next. Mark locations with sticky notes or a dry-erase marker if you want to track progress.
  3. Combine with Battle Mats for Encounters: When combat breaks out, switch to a gridded battle mat for tactical play. Use the wall map to set the broader context, then zoom in for the encounter. Keep the wall map within sight while using the battle mat for combat.

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