Quick answer
KAPOW! Volume 1 offers a lower entry point to the buildable dice system, while Volume 2 expands the strategic depth. Your choice depends on whether you want to start small or dive deeper.
Buildable dice: the core mechanic
Both volumes let you add and remove dice faces, creating a super-strategic dice-battling experience. Each roll decides how to attack, defend, or power up your character by choosing where to place your dice. The system stays consistent across volumes, so the learning curve is the same.
Volume 1 vs Volume 2: what changes
Volume 1 is the starting point, offering a complete game experience at a lower price. Volume 2 builds on that foundation with new dice faces and more explosive battles as you gain more dice and dice faces. If you already own Volume 1, Volume 2 is a natural expansion. If you're new, Volume 1 is the safer first purchase.
Trade-offs at a glance
- Starting out: Volume 1 single copy: Buy the standalone Volume 1 (USD 33.99) to test the buildable dice system. It includes everything needed for a 2-player session. Best for first-time buyers or small groups.
- Going deeper: Volume 2 single copy: Volume 2 adds new dice faces and more strategic options. It requires Volume 1 for full compatibility, so it's not a standalone game. Only buy if you already enjoy Volume 1 and want more variety.
- Buying in bulk: case options: The Volume 1 Case of 6 (USD 182.96) and Volume 2 Case of 6 (USD 212.96) offer per-copy savings. Volume 2's case is pricier but includes the expanded content. Choose the case that matches your group's current volume: Volume 1 case for new players, Volume 2 case for experienced groups.
Product facts
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KAPOW! Volume 1: KAPOW! Volume 1 includes buildable dice with removable faces for strategic battles. It gives you the full core experience at a lower price, making it ideal for trying the system without a big commitment.
KAPOW! Volume 1
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KAPOW! Volume 1 Case of 6: KAPOW! Volume 1 Case of 6 contains six copies of the base game for group play or retail. It's a cost-effective way to run tournaments or stock a game store shelf, with a catalog savings compared to buying singles.
KAPOW! Volume 1 Case of 6
Which should you choose?
Best for
- New players who want to learn the game without a big investment: pick KAPOW! Volume 1.
- Game stores or groups running events: the Volume 1 Case of 6 gives you six copies at a discount.
Not for
- Players who already own Volume 1 and want new content: Volume 2 is the better choice.
- Budget-conscious buyers who need a complete game: Volume 2 is an expansion, not a standalone.




