Quick Answer

To play Kazoo That Tune, hum a song from a card into the kazoo while your team guesses. No singing or musical talent is needed—just commitment to the kazoo. The first team to guess correctly wins the card; most cards won after a set number of rounds wins the game.

Kazoo That Tune

Kazoo That Tune

Setting Up the Game

Shuffle the deck and place it face down within reach of all players. Divide into two teams (or more for larger groups) and give each team a kazoo. Decide on a target score—usually 5 or 10 cards—or play for a set time like 20 minutes. Keep a pen and paper for scoring if you want to track wins.

How a Turn Works

On your turn, draw a card and choose one of the two songs listed. Without speaking or singing, hum the melody into your kazoo. Your teammates listen and shout out guesses. You can use the clues on the card if you get stuck. Once guessed correctly, your team keeps the card. If no one guesses after 30 seconds, pass the kazoo to the next team—no penalty, just move on.

Winning the Game

The first team to reach the agreed number of cards wins. If playing timed, the team with the most cards when time expires wins. In case of a tie, play a sudden-death round with a fresh card.

Step-by-Step: How to Play Kazoo That Tune

  1. 1. Prepare the deck and teams: Shuffle the cards and place them face down. Split into two teams and give each a kazoo. Choose a score target (e.g., 5 cards). Checkpoint: Ensure everyone knows the target score before starting.
  2. 2. Start your turn: Draw a card and pick one of the two songs. Hum the melody into your kazoo without singing or speaking. Your team guesses. Common mistake: Humming too quietly—project the sound clearly.
  3. 3. Use clues if needed: If your team struggles, read the clue on the card aloud (without revealing the title). You can also hum a few notes of a different section. Checkpoint: Only use clues after 15 seconds of guessing.
  4. 4. Score and pass: If guessed correctly, your team keeps the card. If not, pass the kazoo to the next team. No penalties—just keep the game moving. Common mistake: Dwelling on a missed song—move on quickly to keep energy high.
  5. 5. End the game: Play until a team reaches the target score or time runs out. The team with the most cards wins. Checkpoint: Celebrate the winners and maybe play a bonus round for fun.

Kazoo Games from Ridley's

  • Disney Kazoo That Tune: Disney Kazoo That Tune features 100 favorite Disney and Pixar tunes with clues to help. Perfect for family game nights or Disney fans who want a nostalgic twist.
  • Kazoo That Party Tune: Kazoo That Party Tune includes two songs per card and a mix of floor-fillers across genres and generations. Ideal for adult parties where guests know popular hits.