Quick answer
Choose Seas of Havoc if you want a self-contained naval skirmish game for 1–5 players with deck-driven movement and cannon fire. Choose Merchants of Magick: Draught of the Dragons only if you already own the base Merchants of Magick game and want to add a new action phase, order cards, and more variety. They are not direct substitutes: one is a standalone board game, the other is an expansion.
Merchants of Magick: Draught of the Dragons
You might be weighing Seas of Havoc against Merchants of Magick: Draught of the Dragons because both promise strategic depth and replayability. But they sit in different product categories: Seas of Havoc is a complete board game, while Draught of the Dragons is an expansion that requires a base game you may not own.
This comparison breaks down what each product actually offers using the supplied catalog facts, so you can decide which one deserves a spot on your shelf—or whether you need both for different reasons.
What each product is (and isn't)
Seas of Havoc: Captain's Deluxe Edition is a naval skirmish game for 1–5 players. You captain a ship, use a deck of cards to dictate movement and cannon fire, and compete to gain the most Infamy. Each player starts with a unique deck defined by their chosen ship and special abilities from their captain. It is a standalone experience with everything you need to play.
Merchants of Magick: Draught of the Dragons is an expansion that collects several smaller expansions into one box. It adds a new phase where players choose actions like brewing potions, advertising to a central pool of customers, stealing customers from opponents, or grabbing potion recipes that grant powerful new abilities. It also adds new Order cards. Crucially, it is not a standalone game—you need the base Merchants of Magick to use it.
- Check your shelf: if you don't already own Merchants of Magick, Draught of the Dragons won't be playable on its own.
- Seas of Havoc supports solo play for 1 player; the expansion does not list a player count because it modifies an existing game.
Player count and table fit
Seas of Havoc plays 1–5 players, making it flexible for solo sessions, small groups, or a full table. The game scales by giving each player a unique deck based on their ship and captain, so everyone has asymmetric options from the start. If you often have five players or want a game you can play alone, Seas of Havoc is the safer pick.
Merchants of Magick: Draught of the Dragons does not list its own player count because it depends on the base game's player count. If your group already enjoys Merchants of Magick and wants more decisions per turn, the expansion adds a new action-selection phase that increases interaction—especially with the option to steal customers from opponents. But it won't help you host a game night on its own.
- For solo play, Seas of Havoc is the only one of the two that works out of the box.
- If your group already plays Merchants of Magick regularly, the expansion is a cheaper way to add variety than buying a new standalone game.
Mechanics: sandbox adventure vs card strategy
Seas of Havoc leans into a sandbox adventure feel: you command a ship, move around a naval battlefield, and fire cannons using cards that define your options. The asymmetry comes from your ship and captain, so replayability depends on exploring different combinations. It's a game of positioning, timing, and infamy-grabbing.
Merchants of Magick: Draught of the Dragons is more of a card strategy layer. It introduces a new phase where you pick an action—brew, advertise, steal, or grab recipes—which adds tactical choices to an existing engine. The expansion also adds new Order cards, so it deepens the decision space rather than changing the core into a sandbox. If you prefer tight card-driven strategy over spatial battles, the expansion route may appeal more.
- Seas of Havoc rewards players who enjoy maneuvering and direct conflict.
- Draught of the Dragons rewards players who like optimizing actions and disrupting opponents through customer stealing.
Value and commitment
Seas of Havoc: Captain's Deluxe Edition has a catalog price of USD 62.50 (compared to a catalog comparison price of USD 125.00), so it's a complete game at a discounted rate. You get a full experience for 1–5 players without needing anything else.
Merchants of Magick: Draught of the Dragons is priced at USD 15.00 (catalog comparison price USD 30.00). It's a low-cost add-on, but its value depends entirely on whether you already own and enjoy the base game. If you don't, the true cost includes buying the base game first. Also consider that the base game uses player sheets, and a refill pack of 100 sheets is available separately if you play often.
- If you're new to both, Seas of Havoc is the only one you can play immediately.
- If you already own Merchants of Magick, the expansion is a inexpensive way to refresh the game.
Trade-offs to weigh
- Standalone vs expansion: Seas of Havoc is a complete game; Draught of the Dragons requires the base Merchants of Magick. If you don't own the base game, Seas of Havoc is the only playable option today.
- Player count flexibility: Seas of Havoc supports 1–5 players; the expansion's player count depends on the base game. For solo or five-player sessions, Seas of Havoc is the clear choice.
- Mechanical focus: Seas of Havoc emphasizes spatial naval combat and deck-driven movement; Draught of the Dragons adds action selection and customer stealing to an existing card game. Pick based on whether you want a new sandbox battle or a deeper strategic layer for a game you already own.
Product facts at a glance
- Seas of Havoc: Captain's Deluxe Edition: Naval skirmish game for 1-5 players where you captain a ship and use a deck of cards to dictate movement and cannon fire; each player begins with a unique deck defined by their chosen ship and captain. Standalone game with asymmetric starts and solo support; no expansion required.
- Merchants of Magick: Draught of the Dragons: Expansion that collects several smaller expansions into one box, adding a new phase where players pick an action: brewing more potions, advertising to a central pool of customers, stealing them from opponents, or grabbing potion recipes that provide powerful new abilities; also adds new Order cards. Requires the base Merchants of Magick game; adds strategic depth and player interaction for existing owners.
- Merchants of Magick Sheet Refill: Accessory pack for the base Merchants of Magick game, providing 100 player sheets so your group can keep playing. Useful if you play Merchants of Magick often and need to replenish sheets; not needed for Seas of Havoc.
Which should you buy?
Best for
- Players who want a standalone naval skirmish game for 1–5 players with asymmetric ship and captain abilities.
- Groups that enjoy sandbox-style battles and direct conflict.
- Solo players looking for a complete game experience.
Not for
- Players who don't already own Merchants of Magick and want a new game—the expansion won't work alone.
- Groups that prefer pure card strategy over spatial maneuvering—consider the expansion if you already have the base game.
- Anyone looking for a quick, lightweight filler game; both offer moderate to deep strategy.
Seas of Havoc and Merchants of Magick: Draught of the Dragons serve different needs: one is a self-contained naval sandbox, the other a strategic expansion. Check your shelf and player count first, then choose the one that fits your table.





