Quick answer

If you run a spellcaster in Shadowrun, Sixth World, the Mobile Grimoire is a 52-card deck that puts spell stats and rules in your hand instead of in a book. It is a reference tool, not a separate game, and it pairs well with the Shadowrun 35th Anniversary Dice Tray for keeping dice and cards together at the table. Buy it if you want faster spell selection and less page-flipping; skip it if your table already plays fully digital.

What exactly is in the Mobile Grimoire deck?

The deck contains 52 spell cards, each carrying game stats and rules text so you can select a spell, cast it, and move on. It is built for use with Shadowrun, Sixth World, and the design leans into the setting's fast, direct style of magic rather than long incantations and scrolls. That means the cards are meant to be read at a glance during a run, not studied like a textbook.

Do I need the core rulebook to use these cards?

Yes. The Mobile Grimoire is a reference for spells, not a replacement for the core rules. You still need Shadowrun, Sixth World to resolve drain, edge, and the rest of the magic system. Think of the cards as a faster index: the rulebook tells you how magic works, and the deck tells you what a specific spell does without you hunting through pages.

How do the cards change play at the table?

The main gain is speed. Instead of passing one book around, each player can hold the spells their character actually knows. That keeps turns moving and makes it easier for a new player to see their options without memorizing a spell list. The tradeoff is table space: 52 cards take up room, so a tray or a small card box helps keep the deck organized between sessions.

Who gets the most out of the deck?

New and casual spellcasters benefit most, because the cards remove the search step from every casting decision. Game masters also get value by keeping a few cards visible for NPC mages. Veterans who already know their favorite spells by heart may find the deck redundant, and groups that play entirely on a virtual tabletop will not need physical cards at all.

What should I check before buying?

Confirm your table plays Sixth World, since the deck is made for that edition. Check whether your group prefers physical references or digital ones, and decide if you want a full 52-card set or just the spells one character uses. If you are unsure, the low price makes it an easy add-on to a core book order rather than a major investment.

Mobile Grimoire FAQ

Is the Mobile Grimoire a standalone game?

No. It is a set of 52 spell reference cards for Shadowrun, Sixth World, and it assumes you already have the core rules for resolving magic. Buy it as a play aid, not as a rulebook.

Can I use it with an earlier edition of Shadowrun?

The deck is stated for use with Shadowrun, Sixth World. Using it with another edition would require converting stats yourself, and no conversion guidance is included. Match the deck to your edition before ordering.

Does it replace a printed spell list?

It replaces the need to flip through a book for spell stats, but it does not replace the full rules text or your character sheet. Keep the rulebook nearby for drain and edge questions.

How should I store the cards between sessions?

Keep them in a small box or on a dice tray so the 52 cards stay together and do not get mixed into other decks. A tray or box protects the set and speeds setup.

Product facts

  • Shadowrun: Mobile Grimoire (Sixth World Magic Cards): Mobile Grimoire features 52 spell cards and is for use with Shadowrun, Sixth World. The 52-card count tells you how much table space and storage the deck needs, and the edition note confirms it matches a Sixth World game.
  • Shadowrun: Mobile Grimoire (Sixth World Magic Cards): The cards provide references to dozens of spells, with game stats and rules, so you can select, cast, and go. This is the core selling point: spell selection and casting become a glance instead of a page search.
  • Shadowrun: 35th Anniversary Dice Tray: The Shadowrun: 35th Anniversary Dice Tray features the 35th Anniversary logo against a 6th edition fuschia background. A tray keeps dice and cards in one place, which matters once you are juggling a 52-card deck during a run.