Quick answer
The Shadowrun: Sixth World Gamemaster's Screen includes a player-facing pocket for scene inserts, card pockets on the GM side for tracking NPCs, and commonly used reference tables printed on the GM side.
What makes this screen different from a standard one?
Unlike a static printed screen, this one lets you customize the player-facing view with included scene inserts. The GM side also has dedicated card pockets, so you can swap out NPC stats or initiative order without cluttering the table.
Are there any trade-offs?
The screen is designed for Shadowrun: Sixth World specifically, so the tables are tailored to that edition. If you run a different edition or a heavily house-ruled game, some references may not apply. The card pockets add thickness, which might feel bulky on a crowded table.
Frequently asked questions
What is included with the screen?
The screen comes with multiple scene inserts for the player-facing pocket, plus the GM side has printed reference tables and card pockets for your own NPC cards or notes.
Can I use this screen with other RPGs?
The GM-side tables are specific to Shadowrun Sixth World rules (e.g., combat modifiers, skill tests). You can still use the physical screen as a divider and the card pockets for any game, but the reference tables won't match other systems. If you run multiple systems, consider covering the tables with your own notes or using the pockets for generic reference cards.
How many scene inserts are provided?
The product includes many inserts, though the exact number is not specified in the catalog. The inserts are designed to fit the player-facing pocket and can be swapped during a session. Check the product listing for the latest insert count if that matters to you.
Is the screen durable?
The catalog does not specify material thickness or weight. As a standard gamemaster screen, expect a sturdy cardboard or chipboard construction typical of RPG screens, but treat it carefully to avoid creasing. Store it flat or in a protective sleeve to extend its life.
Product details
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Shadowrun: Sixth World: Gamemaster's Screen: A player-facing large pocket lets you share scene inserts to change up the players' visual experience, with many inserts included with the screen. You can quickly set the mood for a corporate heist or a barrens firefight without flipping through a book.
Shadowrun: Sixth World: Gamemaster's Screen
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Shadowrun: Sixth World: Gamemaster's Screen: Card pockets on the GM side help them track current NPCs and other game stats, while the GM side also displays commonly used tables. No more fumbling for core rulebook pages mid-session—your key references are right in front of you.



