Quick answer

Fielding werewolves in fantasy wargames works best when you treat them as elite shock troops with clear strengths and weaknesses. Use the Wargames Atlantic Werewolves box to get 20 plastic miniatures that fit most 28mm scales, then adapt any generic monster stat block or create your own with regeneration and pack tactics.

Choosing a ruleset for supernatural units

Most fantasy skirmish games like Dragon Rampant, One Page Rules, or homebrew systems already have monster profiles that can be reskinned as werewolves. Look for traits like Regeneration, Frenzy, or Fear to match the lore. If your game lacks a direct equivalent, a simple stat block with high strength, fast movement, and vulnerability to silver or fire keeps them balanced.

For mass battle games, field werewolves as small elite units rather than rank-and-file. Their impact comes from breaking enemy lines, not grinding through prolonged combats. The Wargames Atlantic Werewolves box gives you 20 figures, enough for two or three small units or a single large pack.

Scenario ideas that highlight werewolf strengths

Design scenarios where the werewolf player has a clear objective that plays to their mobility and ferocity. Nighttime ambushes, rescue missions, or defending a sacred grove work well. The opposing force might have silver weapons or torches as special equipment, creating a natural counterplay.

Consider a 'Full Moon Rising' mechanic: after a set number of turns, all werewolf models gain an extra attack or become uncontrollable. This forces the opponent to act quickly and gives the werewolf player a timed power spike. You can track the moon phase with a simple dice counter.

Painting and modeling tips for werewolf miniatures

The Wargames Atlantic Werewolves are cast in gray plastic and assemble with standard plastic glue. Their multipart design lets you mix arms, heads, and torsos for variety. A quick zenithal prime followed by washes of Agrax Earthshade or Nuln Oil brings out fur texture without hours of layering.

For a supernatural look, drybrush the fur with a lighter brown or grey, then add a subtle blue or green wash to the eyes and claws. You can also paint the base with a moonlit forest scheme to reinforce the theme. The box includes enough spare parts to convert a few figures into unique pack leaders.

Diagnosis: Common werewolf wargaming problems

  • Symptom: Your werewolf units feel too weak or die too quickly. Check if your ruleset gives them Regeneration or a damage reduction. If not, house-rule a 5+ feel-no-pain or similar save.
  • Likely cause: Werewolves are often statted as basic infantry instead of elite shock troops. Boost their Movement and Strength, but keep their Armor low to reflect their feral nature.
  • Corrective action: Rewrite their profile with Pack Tactics (bonus to hit when near another werewolf) and a vulnerability to fire or silver. Test the profile in a solo game before using it in a campaign.
  • Stop or choose another option: If your game system has no monster rules at all, consider using the Wargames Atlantic Werewolves as counts-as for a different unit type, like cavalry or heavy infantry. The miniatures are versatile enough to proxy, but the rules gap may frustrate players who want supernatural flavor.

Product facts

  • Werewolves: AARWHOOOO!!!The Blood Cursed...the Fanged Ones...Nightpack...Lost Children of the Forest...whatever you call them the men and women who turn when the full moon shines are a scourge upon the Free Kingdoms. These half-man half-wolf beasts are both cunning and ferocious and once they pick up the sent of prey they are relentless. Villagers pray for the coming of the sun when the moon is full. This 20 figure box... The 20-figure box gives you enough bodies to field a full werewolf pack in most skirmish games, with spare parts for conversions. The lore-friendly design fits both historical fantasy and dark fantasy settings.

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