Quick Answer

Use the XCOM dice set to resolve attacks, actions, and ammo tracking in XCOM: The Miniatures Game. The eight blue d10s handle your main rolls, the red ammo die tracks your magazine, and the two d6s cover secondary effects.

Why the Dice Set Matters

The XCOM dice set is designed specifically for XCOM: The Miniatures Game, so each die type has a clear role. The blue d10s are your primary action dice, the red ammo die tracks your weapon's magazine, and the d6s handle special rules or damage modifiers. Using the right die for the right task keeps the game moving and avoids confusion.

If you're new to miniatures games, the dice set is a practical upgrade over generic dice because the color coding and alien-head icon on the 10 face make results easier to read at a glance. It's also a pre-order item, so plan ahead if you want it for your next game night.

How to Use the XCOM Dice Set

  1. Set Up Your Dice: Before the game, separate the dice by type: keep the eight blue d10s together for action rolls, the red ammo die handy for tracking your magazine, and the two d6s for any special rules or modifiers. This prevents mix-ups during play. Check that you have all 11 dice before starting—missing a d10 can slow down your turns.
  2. Roll the Blue d10s for Actions: When your unit performs an action that requires a roll, pick the appropriate number of blue d10s as indicated by the game rules. Roll them together and read each die individually, noting that the alien head on the 10 face represents a natural 10. Remember that a result of 10 is often a success—don't overlook the alien head icon when counting successes.
  3. Use the Red Ammo Die for Magazine Tracking: When your weapon fires, roll the red ammo die to determine how many shots you have left or to track ammo expenditure. Follow the game's rules for how the result affects your magazine. Keep the ammo die visible and update it immediately after each shot to avoid forgetting your remaining ammo.
  4. Apply d6s for Special Rules: Use the two d6s for any secondary rolls, such as damage modifiers, panic checks, or special abilities. Consult the rulebook for when d6s are required instead of d10s. If you're unsure whether to use a d6 or a d10, check the rule text—using the wrong die can change the outcome.

Product Facts

  • XCOM: The Miniatures Game - Dice Set: This is a pre-order with shipping expected to start November 2026, and release dates are subject to change. Order early if you need the dice for an upcoming game, and be aware that pre-order items may delay your entire order until they ship.

    XCOM: The Miniatures Game - Dice Set

    XCOM: The Miniatures Game - Dice Set

  • XCOM: The Miniatures Game - Dice Set: The set includes eight blue d10s, one red ammo die, and two d6s, with the d10s featuring an alien head on the 10 face. The color coding and unique icon help you quickly identify the correct die and read results, speeding up gameplay.