Quick answer
The All Games Are Good hardcover is a humorous, heartfelt book that argues for a personal, joy-driven approach to game design philosophy—perfect for readers who love unconventional takes on gaming.
What makes this book different from typical game design books?
Most game design books focus on technical craft or industry success stories. All Games Are Good takes the opposite route: it champions the idea that a game's worth comes from the player's personal experience, not from critical consensus or sales figures. The author's playful example of wanting to jump on frogs and collect colorful fruit illustrates this point—fun is subjective and valid.
Frequently asked questions
What does the All Games Are Good hardcover cover?
The book explores game design philosophy from a personal, anti-elitist perspective. It questions what makes a game good by focusing on simple, joyful player experiences rather than technical checklists or critical acclaim.
Who is this book for?
It's for gamers who feel tired of gatekeeping in the hobby, collectors who appreciate Limited Run Games' ethos of celebrating all games, and anyone who enjoys humorous, opinionated writing about game culture. If you prefer formal game design textbooks, this may not be your first choice.
Is this a technical guide or a philosophy book?
It's closer to a philosophy book than a how-to manual. You won't find coding tutorials or level-design blueprints. Instead, you get a spirited defense of enjoying games on your own terms.
Product facts
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All Games Are Good (Hardcover): The book argues that what makes a game good is subjective, using the example of wanting to jump on frogs and collect colorful fruit. This helps you decide if the book's philosophy matches your own taste—if you value personal enjoyment over industry standards, this book will resonate.
All Games Are Good (Hardcover)



