Quick answer
Assemble your Combat Zone Edgerunners starter gang by cleaning mold lines, test-fitting joints, gluing in sub-assemblies, and leaving weapon arms separate for painting.
Why assembly order matters for cyberpunk miniatures
The Edgerunners starter gang includes 6 highly detailed cyberpunk miniatures with separate arms, weapons, and accessories. Rushing the assembly can make it harder to reach tight areas during painting, especially around cybernetic limbs and jacket collars.
Unlike some wargaming miniatures that come pre-assembled, these require careful planning to avoid blocking details. The box includes 13 character cards and a scenario card, but the miniatures themselves need your attention first.
Trade-off: sub-assemblies vs full assembly
You can assemble each miniature completely before painting, but that makes it tricky to paint behind arms and inside jackets. Alternatively, you can leave off the weapon arm and head, paint them separately, then glue them in place. This adds time but gives a cleaner finish.
The trade-off is that sub-assemblies require more careful handling during painting to avoid knocking off small parts. For a starter gang, consider fully assembling one or two miniatures to see if the detail access bothers you.
Assembly steps for your Edgerunners starter gang
- Prepare your workspace and tools: Gather sprue cutters, a hobby knife, plastic glue or super glue, and a file or sanding stick. Clear a well-lit area with good ventilation. Wash the sprues in warm soapy water to remove mold release, then let them dry completely. Skipping the wash can cause paint to peel later.
- Remove parts and clean mold lines: Cut each part from the sprue using flush cutters, leaving a small nub. Use the hobby knife to scrape away mold lines along the edges. Pay extra attention to cybernetic arm joints and heads, where lines are most visible. Mold lines on the face or weapon barrel are hard to fix after painting.
- Dry-fit before gluing: Test how each arm, head, and weapon fits without glue. Some joints may need a tiny bit of sanding to sit flush. Mark any problem areas with a pencil so you know where to adjust. Forcing a tight joint can crack the plastic or leave a gap.
- Glue the torso and legs first: Apply a small amount of plastic glue to the leg-to-torso joint and hold for 15–20 seconds. Let this assembly cure fully before adding arms. This gives you a stable base to hold while working on other parts. Rushing this step can cause the miniature to lean or wobble.
- Attach arms and weapons in sub-assemblies: Glue the weapon hand to the arm, but leave the arm off the torso if it crosses the chest or blocks the face. For the Edgerunners, the rifle arms and pistol arms often overlap the jacket details. Paint these sub-assemblies separately. You can always glue the arm in place after painting, but you can't paint behind it once it's attached.
- Finish with heads and accessories: Glue the head last, after you've painted the torso and arms. Check that the neck fits cleanly and the head faces the intended direction. Add any backpack or shoulder pad accessories after the main body is painted. A head glued on too early makes it hard to paint the collar and chest details.
Product facts
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Combat Zone: Edgerunners 1 Starter Gang: This box set includes 6 Edgerunners miniatures, 13 character cards, 1 scenario card, and 5 program cards. You get a complete gang ready for Combat Zone games, but the miniatures require assembly before your first match.
Combat Zone: Edgerunners 1 Starter Gang



