Quick Answer
Tenpenny Parks is a worker-placement and tableau-building game where you develop a theme park. On your turn, place a worker on an action space to build attractions, hire staff, or attract visitors. The game ends after five rounds, and the player with the most points from attractions, bonuses, and end-game scoring wins.
Tenpenny Parks
Welcome to Tenpenny Parks, a theme park board game that combines worker placement and tableau building. In this beginner's guide, we'll walk through the rules, setup, and key strategies to get you started.
Whether you're new to the game or need a refresher, this Tenpenny Parks tutorial will cover everything from the basics to advanced tips. Let's dive in!
Game Overview
Tenpenny Parks is a game for 1-4 players where you compete to build the most successful theme park. Over five rounds, you'll place workers on the board to take actions like building attractions, hiring staff, and attracting visitors. The game features a unique rondel system that adds strategic depth.
The core loop involves using your workers to claim action spaces, which are arranged around a central board. Each action lets you do something different, from drawing attraction cards to placing tiles on your personal park board. The goal is to create a park that maximizes points through attractions, bonuses, and end-game scoring.
- Each round, players take turns placing workers on action spaces.
- Actions include building, hiring, and attracting visitors.
- The game ends after five rounds, and the player with the most points wins.
Setup
To set up Tenpenny Parks, place the main board in the center. Shuffle the attraction cards and deal a number to the display equal to the player count plus one. Each player chooses a color and takes their worker pieces, player board, and starting resources.
Place the round tracker on the first space of the track. Each player starts with a set of basic attractions and a few coins. The starting player is determined randomly, and the game begins with the first round.
- Check the rulebook for specific setup based on player count.
- Make sure each player has their own color and components.
- Place the round tracker on the first round space.
Core Mechanics
On your turn, you place one of your workers on an available action space. The action spaces are arranged in a circle, and each one has a cost and effect. Some spaces let you build attractions, others let you hire staff, and some allow you to attract visitors or gain coins.
When you build an attraction, you take a card from the display and place it on your player board. Attractions have requirements, such as having a certain type of terrain, and they provide points and bonuses. Hiring staff gives you special abilities, while attracting visitors increases your income and end-game scoring.
- Plan your worker placements to maximize efficiency.
- Watch what other players are doing to block their strategies.
- Attractions often have placement requirements, so plan your board layout.
Strategy Tips for Beginners
As a beginner, focus on building a balanced park. Try to fulfill attraction requirements to score bonus points. Pay attention to the end-game scoring conditions, which are revealed at the start of the game. Use your workers wisely, as each round you have a limited number.
Don't neglect the action spaces that give you coins or attract visitors. Coins are needed to build attractions, and visitors provide income at the end of each round. A common mistake is to focus only on building attractions and run out of money mid-game.
- Keep an eye on your coin supply.
- Plan your board layout to fit attractions efficiently.
- Use the round track to anticipate future actions.
Step-by-Step Guide to Your First Game
- Set Up the Game: Place the main board, shuffle attraction cards, and deal the display. Each player takes their player board, workers, and starting resources. Place the round tracker on the first space. Check that all components are present and organized before starting.
- Understand the Action Spaces: Before playing, review each action space on the board. Know what each action does and its cost. Common actions include building attractions, hiring staff, gaining coins, and attracting visitors. Knowing the actions will help you plan your turns efficiently.
- Place Your First Worker: On your turn, place one worker on an available action space. Pay any costs and resolve the action. For example, if you place on the Build space, you may take an attraction card from the display and place it on your board. Avoid placing a worker on a space you don't need just because it's available.
- Build Attractions Strategically: When building attractions, consider the placement requirements and how they fit on your board. Some attractions give bonuses when placed next to certain terrain or other attractions. Plan your layout to maximize points. Don't rush to build; think about future placements and end-game scoring.
- Manage Your Resources: Keep an eye on your coins and visitors. Coins are needed for actions, and visitors provide income at the end of each round. If you run out of coins, you may be forced to take less optimal actions. Always have a backup plan in case your preferred action is taken.
- End of Round Scoring: After all players have placed their workers, resolve end-of-round scoring. Players earn income from visitors and may score points from certain attractions. Then, move the round tracker forward. Remember to collect your income and check for any end-of-round bonuses.
Enhance Your Game
- Tenpenny Parks: Fast Pass (Mini-Expansion): Add 4 tokens to add more gameplay variety in Tenpenny Parks. The fast pass tokens are placed randomly on the round track. At the start of rounds 2-5, the token for that round is placed on the corresponding action space of the game board (Arborist, Banker, Contractor, or Realtor). Players gain a special bonus when placing their worker on a space featuring a fast pass token. This mini-expansion adds a simple twist to the worker placement, giving you extra bonuses when you place on certain spaces. It's a low-cost way to increase replayability.
- Tenpenny Parks: Collector's Edition (NO BASE): This Big Box version of Tenpenny Parks is the main attraction! A shelf-worthy XL box neatly holds all current content and components all together with a robust custom organizer insert, making storage and setup a breeze. The Collector's Edition (NO BASE) includes: premium components upgrades, the Innovation expansion, Winter Lights & Spooky Nights expansion, and the Fairview Challenges mini-expansion. If you already own the base game, this Collector's Edition gives you all the expansions and premium components in one organized box. It's a great way to expand your game with new content and improved storage.
Tenpenny Parks offers a delightful blend of worker placement and park building that is easy to learn but offers strategic depth. With this beginner's guide, you're ready to start building your theme park. For added variety, consider the Fast Pass mini-expansion or the Collector's Edition to enhance your experience.




