Quick answer

To play Yeet The Rich, set up the deck within reach of all 2-6 players, deal starting hands, and take turns as a travel agent booking the richest offenders for a one-way trip into outer space. Each turn, you play or reveal cards to send a target skyward, and your stellar skills determine who sails among the stars. The player who best aims high and manages their hand wins.

What you need before your first game

Yeet The Rich is designed for 2-6 players and plays best when everyone can see the table. Clear a space large enough for a draw pile, a discard area, and each player's personal stash of cards. Because the game is about booking the irresponsibly wealthy into outer space, expect plenty of table talk and laughter; a steady surface and a no-drinks-near-the-cards rule will save you a cleanup later.

  • 2-6 players
  • A flat table with room for a central deck and individual play areas
  • A way to track who has been yeeted (scrap paper or the game's own tokens, if included)
  • Optional: a house rule for tie-breaks so no turn stalls

How a turn works once everyone is set up

On your turn, you act as the travel agent. You choose a target from the available options and play the cards that send them on their way. The core loop is simple: select, play, resolve, and pass. If a card's wording is ambiguous, agree on an interpretation before the next turn rather than mid-argument. The goal is to aim high and keep your hand flexible so you can respond when someone else targets a favorite billionaire.

Scoring and how the game ends

The winner is the player who best manages their bookings and hand over the course of the game. Because the catalog description does not list a specific end-game trigger or point total, the most reliable approach is to agree on one before you start: either play a fixed number of rounds or stop when the draw pile runs out, then count who sent the most (or highest-value) offenders into space. Write the chosen condition on a sticky note so nobody renegotiates at the end.

Yeet The Rich setup and play steps

  1. 1. Seat 2-6 players and clear the table: Arrange everyone so all players can reach the central deck and see each other's played cards. Keep drinks and snacks on a side table. Checkpoint: if more than six people want to play, split into two groups rather than squeezing in extra players.
  2. 2. Shuffle and deal starting hands: Shuffle the deck thoroughly and deal the starting hand size listed in the rulebook that came with your copy. If your copy does not specify a hand size, deal five cards each and adjust after the first round. Common mistake: dealing uneven hands because someone was still chatting. Count aloud as you deal.
  3. 3. Place the draw pile and discard area: Put the remaining deck face down in the center and leave space beside it for discards. This keeps the table from turning into a pile of loose cards. Checkpoint: the draw pile should be reachable by every player without leaning across the table.
  4. 4. Choose a starting player and begin turns: Pick a first player by any fair method, then take turns clockwise. On your turn, act as the travel agent: select a target and play the cards that send them into outer space. Common mistake: skipping the 'resolve' step. Finish one turn completely before the next player starts.
  5. 5. Resolve the yeet and refill your hand: Apply the card's effect, move any spent cards to the discard area, and draw back up to your hand size if the rules allow. If a card's wording is unclear, make a quick group ruling and move on. Checkpoint: if you argued for more than a minute, the ruling stands for the rest of the game.
  6. 6. End the game with an agreed condition: Before play, decide whether you will stop after a set number of rounds or when the draw pile is exhausted. Then count who sent the most or highest-value offenders into space. Common mistake: deciding the end condition after someone is already winning. Agree first, then play.

About the game

  • Yeet The Rich: Yeet The Rich is for 2-6 players and casts you as a travel agent booking the richest offenders into outer space. Knowing the player count and role helps you set expectations: it is a group game, not a solo puzzle, and the travel-agent framing tells you the theme is satirical rather than strategic-heavy.