Quick Answer
You only need extra Party Journals if you expect to start a new campaign, play with multiple groups, or make mistakes you can't erase. The base game and the Silver Threads of Fate expansion each include their own journals, so refills are not required for a single playthrough. If you plan to replay, buy at least one extra pack of 10 sheets per additional campaign.
What Are Party Journals and Why Do They Matter?
Party Journals are the tracking sheets where your group records decisions, character progress, and story outcomes across the 11-adventure Roll Player Adventures campaign. Because the game uses a branching narrative where your choices have lasting consequences, these journals become the memory of your run. Losing or running out of sheets mid-campaign means you either improvise or restart.
Roll Player
How Many Party Journals Come in the Box?
The Roll Player Adventures base game includes a pad of Party Journals. The exact count is not listed in our catalog, so check your box or the rulebook before assuming you have spares. The Silver Threads of Fate + Lost Character Pack expansion includes 10 Party Journals of its own. If you own both, you start with two separate supplies, but they are not interchangeable if you want to keep expansion records separate.
When Should You Buy Extra Party Journals?
Buy extras if any of these apply: you plan to replay the campaign with a different group, you play with children or new players who may need do-overs, you want to keep a completed journal as a keepsake without sacrificing your only copy, or you run multiple concurrent campaigns. If you are a solo player doing one run, the included journals are usually enough.
How to Track Your Campaign Without Wasting Journals
Use pencil so you can correct mistakes. Photograph or scan your journal after each session as a free backup. If you are replaying, consider using the extra journals only for the new run and storing the old ones. For groups that meet infrequently, date each entry so you can reconstruct the timeline. These habits reduce the need for refills.
What If You Run Out Mid-Campaign?
If you run out, you can photocopy blank journal pages from a friend's pad or download community-made trackers, but these may not match the official layout. The safest fix is to keep a spare pack on hand. The extra Party Journals product from Thunderworks Games is a pad of 10 sheets from the 2nd printing of the base game, so it matches the current base game journals.
Party Journal FAQ
Do I need extra journals for a single campaign?
No. The base game includes journals, and the expansion includes its own 10. A single run with one group is covered. Skip refills unless you plan to replay or run multiple groups.
Are the extra journals compatible with the expansion?
The extra Party Journals are from the 2nd printing of the base game. They match the base game layout. The expansion includes its own journals, which may have different prompts. Use base game refills for base game campaigns; use expansion journals for expansion content.
How many extra packs should I buy?
One pack of 10 sheets covers one additional campaign for most groups. If you run two groups or want a backup, buy two packs. Buy one pack per planned replay, plus one spare if you are prone to mistakes.
Product Facts
- Roll Player Adventures - Extra Party Journals: Pad of 10 sheets from the 2nd printing of the base game. These match the journals included in the current base game, so you can add pages without layout mismatches. One pack covers roughly one extra campaign for a typical group.
- Roll Player Adventures: Silver Threads of Fate + Lost Character Pack (Expansion): Includes the 108-page Silver Threads of Fate Storybook and 10 Party Journals, plus the Lost Character Pack. If you buy this expansion, you get a fresh set of journals for the new story. You do not need to buy extra journals just to play the expansion, but you may want refills for replaying it.
- Roll Player Adventures: Set out an 11-adventure, RPG-style campaign with branching narrative, dice manipulation, and character development. 1-4 players, 90-150 min. The campaign length means you will fill journals over many sessions. Planning your journal supply before you start avoids interruptions.






