Quick answer
Read the adventure synopsis and player-facing handouts first, then gather the Pathfinder 2E core rules and your group's character sheets. Prepare the map of Korvosa and the ghost encounter notes before session zero.
Why this adventure needs extra prep
Shadows at Sundown is a mystery-driven Pathfinder 2E adventure set in Korvosa, a city with a deep history from the Curse of the Crimson Throne adventure path. Unlike a dungeon crawl, the plot relies on player investigation and NPC interactions, so you must know the key locations and timeline of events. Missing this context can confuse players about the ghost sightings and disappearances.
Step-by-step setup for Shadows at Sundown
- Read the adventure overview and player handouts: Start by reading the first few pages that summarize the plot and the handouts you can give to players. This avoids spoiling yourself on every detail while still understanding the core mystery. Do not skip the handouts—they contain clues your players will need to solve the disappearances.
- Gather your Pathfinder 2E core rules: Ensure you have the Pathfinder 2E Core Rulebook and any errata handy. Shadows at Sundown uses standard P2 rules, so you do not need extra supplements unless your group uses optional rules. Common mistake: assuming you need the Advanced Player's Guide—check the adventure's required rules list first.
- Prepare character creation guidelines: Decide if players will create level-appropriate characters (the adventure suggests a specific level range) or use pre-generated ones. Communicate any restrictions like ancestry or class choices tied to Korvosa. If your group is new, use pre-gens to save time; veterans may prefer custom builds tied to the city's factions.
- Study the map of Korvosa and key locations: Familiarize yourself with the city map and the locations where ghost sightings occur. Mark the places where NPCs are likely to be encountered so you can guide players without flipping pages mid-session. Checkpoint: note which locations have traps or hazards to avoid accidental player deaths early on.
- Review the ghost encounter and conspiracy threads: Read the first encounter involving the ghost and the conspiracy behind the disappearances. Understand how clues connect so you can improvise if players miss a lead. Common mistake: forcing players down a single path—the adventure supports multiple approaches to solving the mystery.
- Set up session zero expectations: Hold a session zero to discuss tone, character motivations, and any sensitive themes (the adventure involves death and tyranny). Establish how investigation and roleplay will work at your table. This prevents pacing issues later—some groups prefer combat, others prefer dialogue.
Product facts
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Pathfinder Adventure: Shadows at Sundown (P2): The adventure covers the reappearance of Queen Ileosa's ghost in Korvosa, ten years after her tyrannical rule ended. This background means players familiar with the city's history will have more investment, but the module provides enough context for new groups to jump in.
Pathfinder Adventure: Shadows at Sundown (P2)



