Quick answer

40 Waves in Daelore adds 40 new raft-based encounters and 16 new baddies to Undertow, and integrating them is straightforward: shuffle the encounter cards into your existing deck and swap in the new baddie chips. Here's how to do it right.

Why raft encounters change your game

Unlike standard Undertow encounters, all 40 new encounters in 40 Waves in Daelore use the raft Battle Mat mechanics. This means every fight happens on the river, forcing you to manage positioning and current effects. If you're used to land-based battles, expect a steeper learning curve for positioning your gearlocs.

What you get in the box

The expansion includes 40 encounter cards and 16 new baddie chips, including the krelln and mechs. These baddies are designed to work with the raft mat, so their abilities often interact with water tiles or movement. You won't find new gearlocs or skill dice here—this is purely an encounter and enemy expansion.

How to add 40 Waves in Daelore to Undertow

  1. 1. Prepare your existing Undertow setup: Set up the game as normal, including the raft Battle Mat. Shuffle your existing encounter deck and baddie pool aside. Do not remove any base-game encounters or baddies unless you want a harder or easier game.
  2. 2. Integrate the new encounter cards: Take the 40 new encounter cards from 40 Waves in Daelore and shuffle them into your existing encounter deck. Deal the top card as usual when an encounter triggers. Common mistake: adding only a few cards to keep the deck 'balanced'—this dilutes the new content. Shuffle all 40 in for the full experience.
  3. 3. Add the new baddie chips: Place the 16 new baddie chips into the baddie pool alongside the base-game chips. When an encounter calls for a random baddie, draw from the combined pool. If you want to focus on the new baddies, you can temporarily set aside the base-game chips, but this reduces variety.
  4. 4. Review the raft encounter rules: Read the new encounter cards carefully—they reference raft-specific effects like current direction and water hazards. These rules are not in the base Undertow rulebook. Checkpoint: if a card says 'move one space downstream,' confirm you understand the raft's movement grid before your turn starts.
  5. 5. Play your first raft encounter: Draw an encounter card and resolve it using the raft mat. Note that baddies may spawn on specific water tiles, so keep the mat's layout in mind. Common mistake: forgetting that baddies on water tiles can be pushed by current effects—track their positions carefully.

Product facts

  • 40 Waves in Daelore: Additional Baddies and Encounters for Undertow: 40 new Encounters—all of them featuring the raft Battle Mat mechanics. Also includes 16 new Baddies. Every new encounter forces you to play on the raft, so you'll need to adapt your strategy to river-based combat rather than open land.

    40 Waves in Daelore: Additional Baddies and Encounters for Undertow

    40 Waves in Daelore: Additional Baddies and Encounters for Undertow