Quick Answer
In Selfish Dungeon Edition, you race other heroes to escape a deadly dungeon by battling, stealing, and sabotaging—only the most ruthless player wins.
Why Selfish Dungeon Edition is Different
Unlike cooperative dungeon crawlers, this game rewards selfish play. You are not trying to save the party—you are trying to leave them behind. Every card and die roll is a tool to slow others down while you sprint for the exit.
The game uses a unique three-exit mechanic: only one path leads out, but you can change your route with cunning strategy. This keeps every turn tense and unpredictable.
How to Play Selfish Dungeon Edition Step by Step
- Set Up the Dungeon: Place the dungeon tiles in a random layout. Each player chooses a hero token and draws a starting hand of cards. The torch token starts at full brightness. Common mistake: placing tiles too orderly reduces the chaos that makes the game fun. Randomize thoroughly.
- Take Your Turn: Move or Act: On your turn, roll the die. You can move your hero that many spaces along a path, or use a card to attack, steal, or sabotage another player. You may also choose to stay put and play a card. Checkpoint: Always consider whether moving closer to an exit is worth leaving yourself open to a backstab.
- Manage Your Torch: Your torch flame fades each round. If it goes out, you are eliminated. Use cards to rekindle it or steal light from others. Balancing torch life with forward progress is critical. Common mistake: hoarding rekindle cards for too long. Use them before you are forced to waste a turn on a desperate move.
- Reach the Exit First: The first hero to land on an exit tile wins. But exits can be blocked or changed by other players' cards. Watch for sudden route shifts and keep a backup plan. Checkpoint: Do not commit to one exit too early. The player who adapts fastest usually wins.
Product Facts
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Selfish: Dungeon Edition: Three exits; one way out. Devise a cunning strategy to battle, steal, and sabotage your way to safety. You must constantly adapt your plan as other players block or steal your path—pure strategy, not luck, decides the winner.
Selfish: Dungeon Edition



