Quick answer

Harbinger tokens are the six triangular tokens in The Wizard's Tower expansion that unlock the Mega Boss Monsters: Basilisk, Chimera, Dragon, Hydra, Necromancer, and Warlock. Keep them face down and out of the monster bag until the expansion's rules tell you to reveal one, then place the matching Mega Boss Monster on the board. If your set is missing pieces, the Wizard's Tower Harbinger Tokens listing replaces all six at once.

Why the six Harbinger tokens matter more than they look

The Harbinger tokens are easy to misplace because they are small, triangular, and rarely on the table at the same time as the monsters they represent. In play, each token is the trigger that brings a specific Mega Boss Monster into the game, so a missing Basilisk or Warlock token quietly removes a whole threat from your session. Before you start, count the set and confirm you have all six names: Basilisk, Chimera, Dragon, Hydra, Necromancer, and Warlock. If one is gone, a full replacement set is simpler than trying to proxy a single token.

Set up the tokens before the first monster draw

Harbinger tokens belong in a face-down pile near the monster bag, not mixed into the bag with the regular monster tokens. Mixing them in is the most common setup error, because a Harbinger token drawn as a normal monster has no monster stats and stalls the turn while everyone checks the rulebook. Keep the pile within reach of the player who manages the monster bag, and leave the matching Mega Boss Monster figures or tokens nearby so you can place them without digging through the box.

Reveal a Harbinger token at the right moment

When the expansion's rules call for a Harbinger, flip one token from the pile and read the name aloud before placing the matching Mega Boss Monster. Announce the name first so the table can react, then place the monster as the token directs. A frequent mistake is flipping the token and placing the monster silently, which causes players to miss that a boss has entered play and skip their defensive planning for that round. If you are unsure which token should come next, follow the order given in The Wizard's Tower rulebook rather than choosing randomly.

Track which Harbingers have already appeared

Keep revealed Harbinger tokens face up in a row beside the board. This row is your record of which Mega Boss Monsters are already in play or defeated, and it prevents the same boss from being triggered twice by accident. It also helps at the end of the game, when you need to confirm whether all six Harbingers were used. If your group plays often, store the tokens in a small bag or tray so the face-up row does not get knocked around between sessions.

Replace worn or missing tokens before they break a session

Triangular tokens take more handling than round ones because players pick them up to read the name, and cardboard edges soften over time. Check the corners for splitting and the printed names for fading. If a token is damaged or lost, replacing the full set is usually the practical move, since a mismatched proxy can be confused with a regular monster token during a busy turn. The Wizard's Tower Harbinger Tokens set covers all six names in one purchase.

Harbinger token steps for your next game

  1. Count all six tokens before setup: Lay out Basilisk, Chimera, Dragon, Hydra, Necromancer, and Warlock and confirm none are missing or substituted. Checkpoint: if any name is absent, order the full replacement set rather than proxying one token.
  2. Build a face-down Harbinger pile away from the monster bag: Place the tokens near the bag but never inside it, so a Harbinger is never drawn as a normal monster. Common mistake: mixing Harbinger tokens into the bag stalls turns and confuses the draw.
  3. Flip one token when the rules call for a Harbinger: Say the boss name out loud, then place the matching Mega Boss Monster on the board as the token directs. Checkpoint: the table should know a boss entered play before the next player acts.
  4. Keep revealed tokens face up in a row: Use the row to track which Mega Boss Monsters have appeared and to confirm at game end that all six were used. Common mistake: returning revealed tokens to the pile lets the same boss trigger twice.
  5. Inspect tokens for wear after each session: Check corners for splitting and printed names for fading, then store the set in a small bag or tray. Next step: if edges are soft or a name is unreadable, replace the set before your next game night.

Replacement pieces that keep the expansion playable

  • Wizard's Tower Harbinger Tokens: This listing is for all six triangular Harbinger tokens in The Wizard's Tower expansion to Castle Panic: Basilisk, Chimera, Dragon, Hydra, Necromancer, and Warlock. Buying the full set in one go means you are not stuck hunting for a single missing boss token, and every Mega Boss Monster stays available in your games.
  • Crossbow Promo - 2nd Edition: The Crossbow promo is available in two forms: a coaster for 1st Edition and a card for 2nd Edition, and this listing is the 2nd Edition version. If flying monsters from The Wizard's Tower keep reaching your castle, this promo gives your Knights and Swordsmen a way to hit them, but you must match the version to your edition.
  • Wizard's Tower Castle and Wizard Cards: This set replaces The Wizard's Tower Castle and Wizard cards, including 10 Castle cards and 22 Wizard cards, shrink-wrapped as a complete set. Worn cards shuffle unevenly and can be identified from the back, so replacing the whole set at once keeps hidden information fair during play.