Quick Answer
Catchables is a simple toss-and-catch game where players try to snag a plush toy before it hits the ground. The 2-pack includes a Cat-wearing-a-cat and a Catcus, and the goal is to be the first to catch a certain number of throws. Setup takes under a minute, and games last about 5–10 minutes.
What You Need to Play
To play Catchables, you only need the plush toys from the pack and at least two players. The game works best with 2–6 players, and no additional equipment is required. The toys are soft and safe for indoor use, making this an ideal indoor game for kids.
Setting Up the Game
Place players in a circle or facing each other, about 6–10 feet apart. Each player takes one plush toy. Decide on a target number of successful catches needed to win (typically 5 for a quick game, 10 for a longer one). No scorekeeping materials are needed—just call out catches as they happen.
Basic Rules
On each turn, the player with the toy tosses it to another player. The receiver must catch it with one hand without letting it touch the ground. If caught, both the tosser and receiver get a point. If dropped, no points are awarded, and the toy stays with the dropper for the next toss. Players can toss to anyone, and the game continues until someone reaches the target score.
Step-by-Step Setup and Play
- Step 1: Gather Players and Toys: Get at least two players and the Catchables plush toys. No other equipment needed. Common mistake: Trying to play with just one toy. The 2-pack includes two, but you can also use any soft, tossable object as a substitute.
- Step 2: Arrange the Play Area: Players stand in a circle or face each other, spaced 6–10 feet apart. Ensure the area is clear of breakable items. Checkpoint: Confirm that the space is open and safe. A cluttered room can lead to dropped toys or accidents.
- Step 3: Set a Winning Score: Agree on a target number of successful catches (e.g., 5 or 10). The first player or team to reach that score wins. Tip: For younger kids, start with a lower target like 3 to keep the game short and exciting.
- Step 4: Start Tossing: One player tosses a toy to another. The receiver must catch it with one hand. If caught, both players get a point. If dropped, no points and the dropper keeps the toy. Common mistake: Using two hands to catch. The one-hand rule adds challenge and keeps the game fair.
- Step 5: Keep Playing Until Someone Wins: Continue tossing and catching. The first player to reach the target score wins the round. Verdict: Catchables is a fast, active game perfect for short breaks or family game nights. Its simplicity makes it a great indoor game for kids.
Product Used in This Guide
- Catchables 2-Pack #2 (Cat-wearing-a-cat & Catcus): A collectible toy-tossing game. The Catchables 2-Pack #2 gives you two themed plush toys (Cat-wearing-a-cat & Catcus) right out of the box, so you can start playing immediately without any extra purchases.






